- 独立分支1.19.2版本
- 更新对c2me兼容方案
更新内容
- 小bug修复
- 初步修复 https://github.com/KenRouKoro/C3H6N6O6/issues/1
- 异常处理优化
Updates
- minor bug fixes
- Initial fixes https://github.com/KenRouKoro/C3H6N6O6/issues/1
- Exception handling optimization
更新内容
- 小bug修复
- 初步修复 https://github.com/KenRouKoro/C3H6N6O6/issues/1
Updates
- minor bug fixes
- Initial fixes https://github.com/KenRouKoro/C3H6N6O6/issues/1
更新内容:
- 删除屏蔽容器并发限制,因为导致Bug的是玩家实体的问题
- 在同步方块时加锁,使得刷地毯机等红石机械能短时间运行(长时间会损坏机械)
- 完整的中文JavaDoc
Updates:
- remove the shielded container concurrency limit, as it was the player entity that was causing the bug
- add locks when synchronizing blocks to allow redstone mechanics such as carpet brushes to run for short periods of time (long periods can damage mechanics)
- complete Chinese JavaDoc
更新内容
- 移植MCMTCE的对于Tech与AE2的兼容代码并进行优化。
- 完全支持单人游戏
- 修复部分方块实体无法Tick的问题(屏蔽容器方块实体的Tick)。
- 动态配置文件支持,可以随时修改配置文件以禁用并行化功能。
- Tech修复代码将无界阻塞队列换为大小为2000的有界阻塞队列
- 一些小bug修复
Updates
- ported MCMTCE's for Tech and AE2 compatibility code and optimized.
- Full support for single player
- Fix the problem that some cube entities cannot be ticked (blocking container block entities from ticking).
- dynamic profile support, can modify profile to disable parallelization at any time
- Tech fix code to replace the unbounded blocking queue with a bounded blocking queue of size 2000
- some minor bug fixes
更新内容
- 更换了DecoderHandlerMixin的实现方式,理论上不会再与Polymer冲突
- 增加KoroWorld-Lib前置的强制检查
更新内容
- 重新设计了运行逻辑,理论上这能增强其兼容性 Redesigned operational logic, which in theory enhances its compatibility