- Fixed culling errors occurring after switching dimensions.
- Updated the visual effects of the configuration interface, adding detailed information.
- Updated the asynchronous chunk rebuilding feature (requires Sodium or Embeddium).
Fix bug:
- Entity culling does not respect block entities on Valkyrien Skies ships.
- Update for compatibility with Oculus version 1.6.4.
Feature:
- Added dynamic depth delay feature.
- Changed the method of determining block visibility for more timely chunk culling.
Fix bug:
- Entity culling does not respect block entities on Valkyrien Skies ships.
Features:
- Added dynamic depth delay feature.
- Changed the method of determining block visibility for more timely chunk culling.
Fix bug:
- Entity culling does not respect block entities on Valkyrien Skies ships.
Feature:
- Added dynamic depth delay feature.
- Changed the method of determining block visibility for more timely chunk culling.
Introducing HZB Culling for depth buffering
Compatible with optifine and fix bug water has depth buffer
Compatible with embeddium
Compatible with optifine enabled shaders