Bug Fixes
- fix crash with Minecolonies
- fix Ageing Serum not converting Guardian mobs to Elder Guardians mobs
- fix flesh blobs being discarded on de-spawn (they will now persist without name tags)
- fix Tongue not taking stackable items from neighboring stacks to reach the max drop amount
- fix right click interaction of Injector Item with multi part entities like the Ender Dragon
- fix wrong toast symbol for machine recipes
- fix and improve geckolib block renderer
Breaking Changes
- merge Bio-Minerals into Mineral Fragment item
- remove corrupted primal flesh slab
- remove unused gun enchantments
Features
- update textures & models
- improve flesh blobs
- restrict flesh blobs to remain near the cradle from which they spawned
- make flesh blobs able to dance
- add malignant flesh blob
- add simplistic malignant flesh spreading mechanic
- make Unstable Compound explode when hitting the ground or burning
- make the Primordial Cradle capable of handling tributes with food property effects and potion effects
- make Injector item deal damage and make Anesthetic Touch enchantment applicable to it
- buff nutrient bar from 4 to 9 nutrition and from 0.3 to 1.8 saturation
- make nutrient paste edible
- add JEI recipe catalysts for all machine recipes
- add placement preview for directional slabs
Blocks
- add Maw Hopper block
- add stairs block for primal and malignant flesh
- add tendon chain block
- add wide flesh door variant
- add bio lantern block
Recipes
- add vanilla recipes for stairs & slab blocks
- add bio-forge recipe for the Bone Cleaver
- add Decomposer recipe for living flesh
- tweak Decomposer recipes and remove Nutrients from these recipes
- add recipe for biomancy banner patterns
- re-balance some Digester recipes
Bug Fixes
- fix cleansing serum not resetting pehkui size alteration
- fix inability to enchant Living Tools
Features
- add alternative harming potion brewing recipes using withering ooze
- add alternative poison potion brewing recipes using toxin extract
- tweak Pehkui size alteration mechanics
Initial Port to 1.19.2!
Features
- make Goat Horn, Echo Shard and Froglights decomposable
- make warden drop bone marrow and echo shards when killed with despoil enchantment
- allow despoil enchantment on axes
- make any seed decomposable
- make bone marrow & withered bone marrow drinkable
- make digester able to convert any food item into nutrient paste
- make digester play eating/drinking sounds for food items
- make digester return crafting remainder items if possible
Features
- allow despoil enchantment on axes
- make any seed decomposable
- make bone marrow & withered bone marrow drinkable
- make digester able to convert any food item into nutrient paste
- make digester play eating/drinking sounds for food items
- make digester return crafting remainder items if possible
Bug Fixes
- add missing translations
- fix wrong loot drop tooltip for volatile glands
- remove ability to enchant living tools with mending, unbreaking or fire aspect
- fix injection sound playing even when the injection failed
Features
- improve bio-injector
- cooldown indicator
- needle break sound & particles
- needle regrow animation
- etc
- split off maturing and resizing abilities of rejuvenation/growth serum into separate serums (shrinking & enlargement serum)
- improve color contrast of item tooltips
Bug Fixes
- fix living tools (claws) removing other items on right click inside the inventory
Features
- add Alex's Mobs Integration (decomposer recipes, mobs drop biomancy loot, etc.)
- add optional bio-forge recipe for tall flesh door from dramatic doors
- add shroomlight recipe to the bio-forge
- add un-crafting recipes for nutrient paste and nutrient bar
- make 'healing additive' and 'regenerative fluid' valid healing activators for the primordial cradle
- improve Bio-Forge UX (sync selection between tabs and remember last selection for the session)
Initial Release of Biomancy 2