Changes for normal players
- Fixed crash on startup on dedicated servers.
- Revamped rivers, they are now bigger, rarer, and more eroded.
- Rivers do not always spawn in the same places they used to, so expect them to get cut off at the border between old chunks and new chunks.
- Villages are now more common and more likely to have their spawn conditions met.
- Pseudo-erosion on islands looks much better now.
- Noise for islands is also different, so expect large discontinuities on the border between old chunks and new chunks.
- Snow generating over a cave looks better now.
- Fixed molten rocks not breaking faster with pickaxes.
Changes for data pack makers
- Added new way to ensure that two noise-typed column values use the same seed.
- Added analytical derivatives of voronoi.soft_distance_squared and voronoi.soft_distance.
- Script template inputs can now have default values.
Changes for normal players:
- Ported to MC 1.21.3.
- Fixed compatibility with LambDynamicLights in MC 1.21.1.
- Gold, redstone, and lapis ore are now more common.
- Mega dungeons are now less common.
- The bogged mob now spawns in swamps.
- Structures should no longer collide with each other.
- Balls of string work goodly now and are less glitchy than before.
- By popular demand, added jappafied variants of a couple textures that stood out when not using programmer art.
- Fixed some holes in terrain with Distant Horizons and Voxy when using hyperspeed generation (you may need to reset your database though).
- Fixed crash when creating a world on some systems.
- Fixed a couple issues related to exiting hyperspace through unconventional means.
- Fixed voxy integration in MC 1.20.4 and 1.20.6.
- Removed the config option to grow saplings into big globe trees OUTSIDE of Big Globe worlds, because turns out it hasn't worked in a long time anyway and I never noticed.
- Added russian translation provided by "mpustovoi". I have no idea how accurate these translations are.
Changes for data pack makers:
- All tags everywhere must be prefixed with
#
now, including in scripts. - Added new "scripted" random source type.
- Data packs that rely on some of the unused ore chance templates now work correctly.
- Added some new fractal structures to the end dimension.
- Sped up island generation some more (it'll be different on the border between old chunks and new chunks again).
- Some structures are now more common.
- Fixed loot tables that interact with silk touch.
- Fixed crash with Ryoamic Lights (integration code won't work though).
- Possibly fixed compatibility with Flashback.
- Better compatibility with Sinytra Connector out of the box.
- Big Globe biomes are no longer in vanilla "has_structure" tags.
- This prevents modded structures which use those tags from spawning, but also makes it easier to support such structures with data packs.
- The only vanilla biome tag remaining is
#required_ocean_monument_surrounding
. - All vanilla structures are now delegated and use Big Globe biome tags instead of vanilla biome tags.
- Fixed scripts not being able to call
Block.getRandomState(long seed)
. - Marked terralith as incompatible because it always takes priority over Big Globe regardless of what world type the user selects.
- Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
- Fixed ball of string recipe in MC 1.21.0. Again.
- Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.
- Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
- Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.
- Fixed crash on startup.
- Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
- Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.
- Island world type generates a bit faster, but generation is not equivalent to previous version. Expect some differences on the border between old chunks and new chunks.
- Fixed data packs with excessively large voronoi diagrams having integer overflow issues that sometimes cause exceptions to be thrown.