- [CHANGE] fix #60 (crash with mob look direction during parkour ai)
- [CHANGE] Improved animal panic feature by making them actively avoid the player after a herd mate is injured if they were not spawned by breeding or structure generation
- [CHANGE] fix guards not being able to use bows if big brain was installed
- [CHANGE] fix #63
- [CHANGE] fix ocelots being attacked by creepers
- Fixed crash with pillagers setting target
- Improved panic ai
- polished husk burrowing by making them stop burrowing if other husks are burrowing
- Polished parkour ai to use vanilla algorithm instead of an outdated copy and paste
- added config for skeletons shooting faster based on distance
- Hostile baby mobs have their healths halved
- Fix animal panic not functioning
- Config GUI
- Update to latest neoforge
- Fix bug with Pillagers not running while reloading
- Update to latest neoforge
- Made animal shelter a whitelist instead of a blacklist
- Port to 1.21
- Update to 1.20.2
- Fixed bugs with parkour and lag
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Fixed husk burrowing not working
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Attempted to make mob parkouring more natural
- Fix player not being able to attack
- skeleton model fix
- Fix bug with skeleton model crashing
- Port to 1.20
- Removed buckler (moved to Piglin Proliferation)
- Fixed husk burrowing crash
- Fixed issue with husks trying to attack target that is already riding another husk
- Addressed parkour ai activating on flat surfaces