Features
- Slot for wooden walls
- New Cracked and Weathered variant of Endstone Bricks
Changes
- Force Generation of Tag
c:nether_mycelium
- Disabled BYG integration for now
- Added Datgen Locking and Block/Item-tag providers
- Using BCLibs Behaviours
- Adopted BCLib changes to BaseRegistry
- Removed Enderman Rate-limit
Fixes
- Possible crash when generating a tunnel
- reference VEGETAL_DECORATION before PURPLE_POLYPORE, should fix Feature Order Cycle
Features
- New Cracked and Weathered variant of Endstone Bricks
- New Walls for End-Woods
- New Wooden Furniture
- New Hanging Signs for End Woods
- Survives-On Tooltip for plants (can ge deactivated in BCLib Settings)
- Datagen will generate Loot Tables
- SmithingTemplates for Armor/Tool/Anvil and Elytra upgrades
- New End-Village with some special loot
- Build for 1.20
Changes
- Additional End-Advancements
- Force Generation of Tag
c:nether_mycelium
- Loot-Tables for fishing and chests are generated in DataGen
- Flavolite Layer is only generated in select biomes
- Use Fabric ArmorRenderer for Crystalite Armor
- Update Chinese translation (by mangke01)
- Improved Eternal Portal Code
- Completed german translation
- Fixed nature block selection
- Use new CreativeTab API
- BetterEnd loot will not get automatically injected to all Chests
- Tags are managed through Datagen now
- Using BCLibs Behaviours
- Adopted BCLib changes to BaseRegistry
- Removed Enderman Rate-limit
Fixes
- reference VEGETAL_DECORATION before PURPLE_POLYPORE, should fix Feature Order Cycle