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AzureLib Armor

AzureLib Armor

A striped down Azurelib just for Armor!

1.46M
179
Library
Utility
AboutGalleryChangelogVersions

fabric 3.0.8

by AzureDoom on May 9, 2025
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neo 3.0.8

by AzureDoom on May 9, 2025
Download

v3.0.8

  • Now properly hide player outlayers on equipping armor.

fabric 3.0.7

by AzureDoom on May 7, 2025
Download

neo 3.0.7

by AzureDoom on May 7, 2025
Download

v3.0.7

  • Fixed AzID being copied to a new stack on menu creation, now ensures each item stack has it's own Az_ID.

fabric 3.0.6

by AzureDoom on Apr 23, 2025
Download

neo 3.0.6

by AzureDoom on Apr 23, 2025
Download

v3.0.6

  • Added support for AzAutoGlowlayer to support the glowing effect.
  • Fixed MolangParser not being public, allowing easier registeration of custom Molang queries.
  • Fixed MolangQueries#normalize not being public.
  • Added full support for Bedrock lerp_mode easings/catmullRom.
  • Added log for when missing _glowmask texture when using auto glow layer.
  • Fixes animated textures being broken.
  • Fixes animated textures not working with glowmask layers.

fabric 3.0.5

by AzureDoom on Apr 2, 2025
Download

neo 3.0.5

by AzureDoom on Apr 2, 2025
Download

v3.0.5

  • Fixes https://github.com/Sinytra/ItemAssetExporterMod/issues/4

v3.0.4

  • Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
  • Fixes missing NeoForge forge mixin update

v3.0.3

  • Adds support for q.* Molang.
  • Fixes useNewOffset for items not working when used.
  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.4

by AzureDoom on Apr 1, 2025
Download

fabric 3.0.4

by AzureDoom on Apr 1, 2025
Download

v3.0.4

  • Add CustomModelData support to AzArmorRendererRegistry - RazorPlay01
  • Fixes missing NeoForge forge mixin update

v3.0.3

  • Adds support for q.* Molang.
  • Fixes useNewOffset for items not working when used.
  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.3

by AzureDoom on Feb 3, 2025
Download

fabric 3.0.3

by AzureDoom on Feb 3, 2025
Download

v3.0.3

  • Adds support for q.* Molang.
  • Fixes useNewOffset for items not working when used.
  • Implement preRenderEntry and postRenderEntry call backs to RenderConfigs, allowing you to inject code into the preRender and postRender stages.
  • Implement getRenderType to RenderConfigs, as to make changing the render type easier.

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.2

by AzureDoom on Jan 19, 2025
Download

fabric 3.0.2

by AzureDoom on Jan 19, 2025
Download

v3.0.2

  • Fixes a packet issue with calling cancelAll on an AzCommand from the server.

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.1

by AzureDoom on Jan 18, 2025
Download

fabric 3.0.1

by AzureDoom on Jan 18, 2025
Download

v3.0.1

  • Fixed a missing method update for AzureLibCache for the new model/animation loading system.
  • Fixed a missing mixin for item renders.

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

neo 3.0.0

by AzureDoom on Jan 18, 2025
Download

fabric 3.0.0

by AzureDoom on Jan 18, 2025
Download

v3.0.0

  • Rewrite Item animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/items
    • Fixes issue with Item animations not working the first time due to missing NBT tag check.
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzItemRendererRegistry#register.
  • Rewrite Armor animation system. See guide for converting here: https://moddedmc.wiki/en/project/azurelib/docs/updating/armor
    • No longer have to supply a cache.
    • No longer have to use a GeoItem interface.
    • "Item" rendering/animating is now considered "ItemStack" rendering/animating.
    • No longer register the render in the Item.
      • This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • No longer register the render in the Item. - This is done in your clients onInitializeClient for Fabric and NeoForges FMLClientSetupEvent using AzArmorRendererRegistry#register.
  • Animations are now done fully using a trigger animation call from the Az<Type>Animator.
  • New system fixes Animations not firing properly on Items on first use.
    • You have to now register your item in your mods onInitialize for Fabric and NeoForges FMLCommonSetupEvent using AzIdentityRegistry#register
      • AzIdentityRegistry#register can take 1 item or multiple if you have a lot of item.
  • New system fixes Aniamtions not pausing correctly when in singleplayer. (Old system/Geckolib "pauses" it but it still ticks so doesn't hold the animations spot properly)
  • New system fixes Animation triggers not working with armors.
  • New system shows about a 40% drop in memory usage compared to old systems/Azurelib.
  • Move to new Az Naming scheme from Geo
  • Fixes crash with Minecolonies when using new render.

fabric 2.0.14

by AzureDoom on Dec 19, 2024
Download

neoforge 2.0.14

by AzureDoom on Dec 19, 2024
Download

v2.0.14

  • Revert GeoGlowingTextureMeta change.
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