Updated to 1.20 and 1.20.1
- Updated to 1.19.4
- Biome precipitation tags now evaluate precipitation at block position 0, 0, 0 (because location-independent precipitation types do not exist anymore)
Updated to 1.19.3
-
Updated to 1.19.x.
-
Now is split into two mods internally: AutoTag API and AutoTag Convention. As a user, you do not need to worry about this.
-
If you're a developer and depend on AutoTag, you'll likely only want to include AutoTag API. Visit https://github.com/apace100/autotag for more information.
-
Automatically excludes
minecraft:sculk
from thec:ores
tags as it is not an ore but would be matched to the tag by AutoTag Convention's automaticc:ores
tag.
I'd like to send huge thanks to Will BL for pulling the major weight of this update, especially for the split into two modules and providing the maven host!
-
Added the following automatic item tags:
c:mining_tools
,c:shields
,c:weapons
,c:melee_weapons
,c:ranged_weapons
,c:tridents
,c:bows
,c:crossbows
,c:food
,c:snacks
,c:food_with_effects
,c:drinks
andc:potions
-
The
c:shields
tag will be populated by shields added via FabricShieldLib in addition to shields extending the vanillaShieldItem
class
Refer to the README on GitHub for more information.
Fixed a crash bug