- All protections have been properly removed
- Dash and Jump now have HUD elements
- Dash and Jump now recharge sound now plays only on client
- Dash and Jump now have better sound
- Recipes look better, they're the same recipes, but they just look better
- Kosmogliph command now requires you to have admin
- Removed Silk Touch from smelter disallowed enchantments
Changes to kosmogliphs:
ray of frost, explosive, rancid brew â–¼
- Cooldown 20s -> 30s
Basic railgun, Snipeâ–¼
- Cooldown 20s -> 40s
Ray of frost â–²
- Increased damage 5 -> 7.5
Endurance â–¼
- Decreased damage reduction 90% -> 75%
Cannonball, Mortar â–²
- When shot with a basic railgun, explode for a strong explosion.
- When shot with snipe, explode for a weak explosion
- When shot with explosive, explode for an even stronger explosion that deals 20 damage
- When shot with rancid brew, explode dealing 0 damage but afflicting the same potion effects for twice as long
- When shot with ray of frost, explode dealing 0 damage but freezing everything for much longer.
- Fixed previous cannonball buff to function
Reflective ↺
- Damage reduction 90% -> 50%
- Now has a 70% chance to reflect a projectile back at the attacker
Astral slashâ–²
- Damage increase 3 -> 5
- Damage multiplier against mobs 1x -> 2x
Changes to recipes:
Lazulica blend
- 2x lapis dust, 2x quartz dust -> 2x lapis dust, 6x quartz dust, 1x diamond
Amerald blend
- 2x amethyst dust, 2x emerald dust -> 4x amethyst dust, 4x emerald dust, 1x diamond
Concentrated amethyst blend
- 8x amethyst dust -> 8x amethyst dust, 1x diamond
Amethyst dust
- 2x amethyst -> 3x amethyst
Greathammer and railgun
- Replaced 4x kosmic gem with 4x diamond
BugFixes:
Railguns, beams of light, explosions caused by kosmogliphs
- Should no longer delete items or effect non-living entities(aside from cannonball and mortar for railguns)
General
- Fixed an issue where leaving a server would cause a crash.
- Removed unnecessary prints that should no longer show in logs
Snipe, flamethrower
- Should no longer crash the game on client.
Notes:
The railgun changes are because simply they were too strong. Basic railgun and snipe both penetrate armour, so they have been given double the cooldowns while the others, aside from flamethrower, got a 50% increase.
Railguns now affecting cannonballs and mortars is to encourage more interesting gameplay and comboing certain weapons.
Recipe changes are to address the issues put forward by ender of kosmogliphs being too cheap. If you have a problem with this, then blame ender.
Balance changes will continue to happen every monday. If you feel something is too strong, or too weak, please contact me on discord in the #astral-arsenal channel on the Team Voided discord server. Additionally please report bugs to the Github repository.
Thank you for playing
- Hammer & vein-mine now increments blocks mined stat