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TrapRecipe now return ItemStack.EMPTY as result stack rather than null
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Removed TheOneProbe compatibility
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Reworked "mob starting difficulty" config section to be more intuitive
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Lowered Fearwolf movement speed modifiers for idle walking and melee attack
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Fearwolves can now spawn on any ground block that is in the minecraft:animal_spawnable_on tag
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Added small smoke effect to Dynamic Trap to better indicate when it is assembling a trap
- Fixed game crashing if it starts raining before the server has properly finished starting up
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Fixed TrapRecipe.Serializer.toNetwork() wrongly using NonNullList, resulting in players getting disconnected from dedicated servers when trying to join.
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Nerfed Grump rage speed modifier
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Tweaked some client default config values
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Added new contraption "Dynamic Trap"
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JEI compat for Dynamic Trap
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Fixed Destroyer not always looking the right way when attacking
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Fixed Grump using LookAtOwnerGoal when not supposed to
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Fixed midnight steel block and lunar sensor not being in the intended minecraft:blocks/mineable tags
------------------ API ------------------
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Some refactoring
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Accessibility to the BaseTrapAction class and the BaseTrapAction Forge registry
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Fixed Seeker not getting one-shot killed by reflected seeker fireballs
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Fixed Destroyer not taking damage from reflected fireballs
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Fixed Grump targeting logic when tamed
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Fixed Fearwolves not spawning
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Ported to 1.20.1
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Fixed Grump target logic when tamed
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Fixed Fearwolves not spawning
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Fixed difficulty increasing even if max is reached
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Fixed being able to block Grump hooks regardless of where the player looks while blocking
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Made the Breecher's AI a bit more interesting
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Tweaked a few default config settings
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Added new rage mode for Grumps
FIRST STABLE RELEASE
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Added config option for previously undocumented feature that pauses the day-night cycle when no players are online
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Added config option for various armor mobs can spawn with depending on difficulty
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Fixed acid rain event and thunderstorm event fighting over priority
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Made the Apocalypse debug command less terrible
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Added new config option for mobs that should only start spawning when the nearest player is at X difficulty level.
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Lunarium Ingot and Soul Fragment have been renamed and retextured (now called Midnight Steel Ingot and Fragmented Soul)
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Added "midnight steel block"
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Added new advancements
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Added optional logic for Destroyers to try and destroy their target player's respawn point
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Fixed full moon ghasts' NBT not always being read properly
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Fixed rain damage bug in multiplayer
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Acid rain has been remade into an event rather than something that happens whenever it rains
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Improved Grump's fishhook precision
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Fixed Grump target logic
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Finished implementing the Fearwolf
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Finished mob armor handler
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Grumps can be tamed with Fatherly Toast
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Fatherly Toast can now be obtained more easily, in the form of dungeon loot
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Full moon mobs now properly despawns if their target player dies, if enabled
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Full moon ghasts now try spawning in the air in dimensions with no ceiling to avoid getting stuck
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Creepers spawning with potion buffs from Apocalypse will no longer create lingering clouds granting "infinite" buffs
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Made the Ghost and Grump's movement a bit more sluggish
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Made the difficulty text in the HUD translatable
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WIP Ghost freezing - Not implemented in any meaningful way
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And maybe more fixes I have forgotten about