Changes:
- Builtin Resource Pack:
- Remove outdated biome definitions - badlands plateau, birch forest hills, dark forest hills, deep warm ocean, desert hills, desert lakes, giant spruce taiga, giant spruce taiga hills, giant tree taiga, giant tree taiga hills, gravelly mountains, jungle edge, jungle hills, modified badlands plateau, modified gravelly mountains, modified jungle, modified jungle edge, modified wooded badlands plateau, mountain edge, mountains, mushroom field shore, shattered savanna, shattered savanna plateau, snowy taiga hills, snowy taiga mountains, snowy tundra, swamp hills, taiga hills, taiga mountains, tall birch forest, tall birch hills, wooded badlands plateau, wooded hills, wooded mountains.
- Some of these biomes were renamed in vanilla but missed here, so they've been corrected and should now use their correct textures instead of a fallback.
- Some renamed biomes were added to the resource pack but with inaccurate or overly general texture sets applied, these have been fixed to use the more specific texture sets.
- All "hills" biomes with unique textures have been properly integrated into their regular biomes above a certain height (about 100) - this change was done in a few places already, but there were missing spots.
- Provided special attention to badlands biomes - such that the red sand that appears at low elevations is tiled appropriately, and that a gradual progression from sand -> badlands -> badlands plateau is noticeable with elevation. Also ensured wooded badlands, which only have dirt and trees above y=100, draw regular badlands tiles below that elevation.
- Added a quick texture for windswept gravel hills.
- Gave dripstone caves, lush caves, and deep dark a fallback texture set (ravine) after noticing surface dripstone in vanilla.
- Generally, biome appearance should feel more accurate and less noisy / generic.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.3.0
Changes:
- Mildly improve path alignment in villages.
- Add structure matching for more jigsaw types.
- Add Mangrove Swamp tile by lumiscosity (#29)
- Add Cherry Grove tile by lumiscosity (#29)
- Add Bamboo Jungle tile by lumiscosity (#29)
- Add Desert Pyramid tile by lumiscosity (#29)
- Add Jungle Pyramid tile by lumiscosity (#29)
- Add Swamp Hut tile by lumiscosity (#29)
- Add Beached Shipwreck tile by lumiscosity (#29)
- Add Igloo tile by lumiscosity (#29)
- Add Pillager Outpost tiles by lumiscosity (#29)
- Add Brush marker by lumiscosity (#29)
- Add Polish translation by lumiscosity (#29)
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.2.0
Fixes:
- Fixes the client failing to load previously explored map area due to attempting to do so on the network thread.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.4
Fixes:
- Fixes the client clearing map data after it's loaded from the server, instead of before.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.3
Fixes:
- Fix a startup crash on the server due to client class access.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.2
Changes:
- Death marker text options are now
GRAVE
,ITEMS
,DIED
, andEUPHEMISMS
. - Default (
EUPHEMISMS
) randomly cycles messages likeWiped Out on Day 2
.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.1
Fixes:
- Death markers now work as intended.
Changes:
- Death marker text is now
Lost Gear on Day #
instead ofHere Lies {Player}
, but "Lost Gear" can be configured toDied/Totalled/Wiped Out/Fainted/Got Lost
as well. - Death markers will use a (mildly ugly) bundle icon instead of a tomb unless marker verb is set to
Died
Refactor Progress:
- Clean up and repackage data / asset reloaders, merging them with their respective registry classes.
- Clean up texture-related classes - may still need some cutting down.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.1.0
Fixes:
- Actually include kaleido, fixing a startup crash.
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.0.1
Changes:
- Remove clickable pan buttons on the atlas
- Don't save where the atlas was open to between sessions
Technical Changes:
- Changed the mod ID to
antique-atlas
to avoid breaking existing API. - Port to fabric
Refactor Progress:
- Use much less mixin
- Repackage client classes into the client package completely, including API
- Delete unused minimap classes
- use less util classes
- refactor networking/packets to match the new client split
- remove unused methods, fields, classes - even if they're intended for reuse, this should make it easier to interpret for future refactors.
- Use vanilla / fabric reloader classes (JsonDataLoader)
- Remove unused assets related to exporting atlas images
Changelog: https://github.com/sisby-folk/antique-atlas/releases/tag/v1.0.0
Direct port of Antique Atlas to 1.20 with the atlas item removed.
Cherry groves just use the mountain texture for now.
Direct port of Antique Atlas to 1.19 with the atlas item removed.
Mangroves just use the swamp texture for now.