Changelog
- Added invulnerability flag to End Crystal, toggled with a debug stick
- Added player-related commands
- Rearranged hud rendering
- Fixed holding "w" skipping jump audio sometimes
- Reduced explosion effect max distance to 32
- Disable gravity in Embedded state to remove jittering
- Force first person view while in Embedded state
- Particle work: disable other particles and show Gate particles at constant brightness
- Make players exit their vehicle when entering
- Reset player pitch on enter
- Added orientation particles to help players orient in Embedded state
- Spectators can no longer enter the beam
Changelog
- Fixed End Crystals sometimes not linking to nearest beacon
Changelog:
- Beacon and End Crystal particle effects are moved to clientside.
- Some dimension checks in frequency network code
- Improvement to existing commands and a new debug ones
- Fixed End Crystal crash when used as a regular End Crystal (oops)
- New logic for disembarking: players now get sent through light-passing blocks (same that beacon beam can pass through), but only if there's 2 block space to place the player
- End Crystal linking/placing works in Adventure Mode now
Changelog:
- Prevent jump check while sneaking
- End Crystals can be unlinked when sneak right clicked on any block, as well as in air
- End Chests now properly scan for End Crystal above
- Entering the network is now performed by touching the beam, instead of stepping on the beacon
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- Scan done server side, but can be delegated to client
- Add config (ForgeConfigApiPort is now a required dependency)
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- End Crystal per beacon limit, as well as max distance for linking, are now controlled via config
- Incorrect teleporting based on heightmap is most likely fixed now
- Explosion firework effect when entering/exiting now plays at player position instead of beacon position
- Sound effect when (un)linking the End Crystal
- Explosion firework effect has the beacon beam color now
Changelog:
- Print stargate distance along with its coordinates
- Reorganize End Crystal Item logic:
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- (Internal) Code rearrangment, get rid of event, keep using the mixin
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- Don't place if can't be connected
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- Don't place if there's already too many crystals
- Beacons emit effect when chaning frequency while maintaining active status
- Make player exit the network the moment they die
- Prevent switching nodes mid jump
- (Internal) Store beaconnode in transport component's target rather than position alone
- Show correct name of the current gate when embedded
- Show actual keybinds
- Saving/Clearing Beacon position to the End Crystal messages are now localized
- Updated localization files
Anshar 0.0.9
on Jan 6, 2024Bugfixes + Redone jump graphics
Anshar 0.0.8
on Jan 5, 2024- Added advancements to indicate progress with the mod
- Added Creative tab with mod-related Vanilla items
- Improve audiovisual experience of jumping
Bunch of bugfixes
undo manual activation
- Better Teleportation effects
- Bug fixes and stability improvement
Initial very alpha version with all features working so far (no teleportation GUI yet)