About
Its core purpose is to lessen the pressure to rush for diamond tools. Amethyst tools have enough durability to act as long-term tools, unlike iron. It also rewards exploration in the early game by giving a solid tool upgrade for finding a geode.
Its stats fit between iron and diamond, with some careful tuning to give it a unique identity as a material. To fit best with vanilla, it has a minimalist design using only vanilla materials. Less impactful additions, such as armor, are purposely left out to avoid unnecessary bloat to the game.
Mechanics
- Crafted using amethyst clusters
- Breaking a budding amethyst block with any pickaxe now drops 0-1 amethyst cluster (affected by fortune)
- Amethyst tools have the mining level of iron, so they can't mine obsidian
- Increased enchantability compared to most other tool materials
Recipes:
Stats
Material | Durability | Speed | Level | Damage | Enchantability |
---|---|---|---|---|---|
Wood | 59 | 2 | 0 | 0 | 15 |
Stone | 131 | 4 | 1 | 1 | 5 |
Iron | 250 | 6 | 2 | 2 | 14 |
Amethyst | 1061 | 7 | 2 | 2.5 | 19 |
Diamond | 1561 | 8 | 3 | 3 | 10 |
Netherite | 2031 | 9 | 4 | 4 | 15 |
--- | --- | --- | --- | --- | --- |
Gold | 32 | 12 | 0 | 0 | 22 |
Q&A
- Why craft using Amethyst Clusters instead of Amethyst Shards?
At the time of creation, other amethyst mods used shards or their own custom amethyst material, but I felt shards were too cheap and plentiful to justify near-diamond performance. I also wanted to avoid adding new materials to the game unless it was absolutely necessary. Once I allowed Amethyst Clusters to also be dropped by destroying Budding Amethyst blocks, I found them to be well-balanced and accessible enough for the value of the tools.
A datapack to use shards instead is available separately with Better Amethyst Tool Crafting by Forest
- Why limit it to only tools?
I prefer clean, vanilla-like gameplay, so I only want to add things that have a clear positive impact on the vanilla game experience. Unnecessary additions add up - cluttering the game, introducing new imbalances, and putting more strain on Minecraft's already limited storage/inventory/UI. Imo, tools were all that were necessary to fill the progression gap in vanilla.
License
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