Changelog for Amethyst Imbuement 1.19.3-13
The Colorful Update
This update adds a lot of new colorful and fun things to play around with, some new easter eggs to find, and even some new scepters. It will also likely be the last major content update I make on versions 1.19 through 1.19.3
As I move forward with parting to 1.19.4 and 1.20+, I will focus my attention on those versions. I have a very foundational spell rework in the makings that will rewrite how all spells work from the core. I sadly don't think I will have the time or energy to port this gigantic undertaking to older versions.
Fixes
- Fixed the Curse recipe.
- Fixed accidental incompat with Quilted FAPI.
- Fixed secret challenge condition of the healers gem
- Fixed off-thread warning
- Fixed summoned totems falling through blocks
- Fixed Hasting recipe in patchouli book.
Changes
- Renamed a couple spells
- Changed how Hailstorm (now Winter's Grasp) works. It's now an AOE over-time damage and freeze effect.
- Removed Summon Totem of Wit. Server Owners, I recommend you compensate any players that lose that spell as you deem fit.
- Reworked the Patchouli book some, polishing up typos and moving spells into a more sensible chapter, among other things.
- Summons now remember their owner across saves, and also remember their lifespan. They should now properly follow the owner after re-logging, and they will remove themselves even after a re-log also. Pre-existing "permanent" summons will stay permanent.
- Tweaked some spell XP-on-cast
- Changed the wit starter spells. Summon Hamster is now a starter spell, Summon Boat is no longer a starter spell.
- Aegis is now a mace.
Additions
- Added Colored Shine Lights! Craft these lights using any dye, and they also emit particles of their corresponding colors. Combine 8 different colors to make a Rainbow Shine Light
- Added Colored Crystallized Light! An upgraded variant of Hard Light, they come in 16-single color variants, rather than constantly shifting color.
- Added Dazzling Melon Slice, an upgraded glistering melon that grants blessed when eaten. used as a powerful healing spell ingredient.
- Added a new Easter Egg weapon :3.
- Added two new Entities, the Hamster (it's a hamster), and the Bonestorm (it's an undead blaze)
- Added Tigers Eye, a new gem that is taking the place of Charged Moonstone. For the time being, Charged Moonstone still exists in the mod, along with a conversion recipe. In the next update, this conversion recipe and the Moonstone will be completely removed.
- Tigers Eye is found as a very rare ore in the Nether. Added basalt and blackstone Tigers Eye Ores.
- Added three New Scepters
- Scepter of Agonies (Negative Status Effect specialty)
- Persuasive Scepter (Mind Control and Spell Levelling)
- Scepter of Harvests (Farming Magic and Spell AOE)
- Added three new totem Augments
- Accursed (Cursed attackers)
- Beast Master (Buffs your pets and summons)
- Consecrated (Passively grants Blessed)
- Added Several new spells:
- Animal Husbandry (Unique!)
- Body Swap
- Cripple (Unique!)
- An easter egg spell ;)
- Healing Wind
- Magnetic Aura
- Persuade (Unique!)
- Summon Bonestorm
- Summon Hamster
Changelog for Amethyst Imbuement 1.19-36
The Colorful Update
This update adds a lot of new colorful and fun things to play around with, some new easter eggs to find, and even some new scepters. It will also likely be the last major content update I make on versions 1.19 through 1.19.3
As I move forward with parting to 1.19.4 and 1.20+, I will focus my attention on those versions. I have a very foundational spell rework in the makings that will rewrite how all spells work from the core. I sadly don't think I will have the time or energy to port this gigantic undertaking to older versions.
Fixes
- Fixed the Curse recipe.
- Fixed accidental incompat with Quilted FAPI.
- Fixed secret challenge condition of the healers gem
- Fixed off-thread warning
- Fixed summoned totems falling through blocks
- Fixed Hasting recipe in patchouli book.
Changes
- Renamed a couple spells
- Changed how Hailstorm (now Winter's Grasp) works. It's now an AOE over-time damage and freeze effect.
- Removed Summon Totem of Wit. Server Owners, I recommend you compensate any players that lose that spell as you deem fit.
- Reworked the Patchouli book some, polishing up typos and moving spells into a more sensible chapter, among other things.
- Summons now remember their owner across saves, and also remember their lifespan. They should now properly follow the owner after re-logging, and they will remove themselves even after a re-log also. Pre-existing "permanent" summons will stay permanent.
- Tweaked some spell XP-on-cast
- Changed the wit starter spells. Summon Hamster is now a starter spell, Summon Boat is no longer a starter spell.
- Aegis is now a mace.
Additions
- Added Colored Shine Lights! Craft these lights using any dye, and they also emit particles of their corresponding colors. Combine 8 different colors to make a Rainbow Shine Light
- Added Colored Crystallized Light! An upgraded variant of Hard Light, they come in 16-single color variants, rather than constantly shifting color.
- Added Dazzling Melon Slice, an upgraded glistering melon that grants blessed when eaten. used as a powerful healing spell ingredient.
- Added a new Easter Egg weapon :3.
- Added two new Entities, the Hamster (it's a hamster), and the Bonestorm (it's an undead blaze)
- Added Tigers Eye, a new gem that is taking the place of Charged Moonstone. For the time being, Charged Moonstone still exists in the mod, along with a conversion recipe. In the next update, this conversion recipe and the Moonstone will be completely removed.
- Tigers Eye is found as a very rare ore in the Nether. Added basalt and blackstone Tigers Eye Ores.
- Added three New Scepters
- Scepter of Agonies (Negative Status Effect specialty)
- Persuasive Scepter (Mind Control and Spell Levelling)
- Scepter of Harvests (Farming Magic and Spell AOE)
- Added three new totem Augments
- Accursed (Cursed attackers)
- Beast Master (Buffs your pets and summons)
- Consecrated (Passively grants Blessed)
- Added Several new spells:
- Animal Husbandry (Unique!)
- Body Swap
- Cripple (Unique!)
- An easter egg spell ;)
- Healing Wind
- Magnetic Aura
- Persuade (Unique!)
- Summon Bonestorm
- Summon Hamster
Changelog for Amethyst Imbuement 1.19.3-12
Fixes
- Fixed the Mend Equipment recipe.
- Fixed secret challenge condition of the healers gem
- Fixed off-thread warning
- Fixed summoned totems falling through blocks
- Fixed Hasting recipe in patchouli book.
Changes
- Tweaked hits/heals needed for the brutal/healers gems.
Additions
- Added config options for Hard Light blocks in the new
blocks_v0.json
. Hard Light blocks for create hard light and hard light bridge cn now be made temporary, and duration modified. - Added integration with Better Desert Temples
Changelog for Amethyst Imbuement 1.19-35
Fixes
- Fixed the Mend Equipment recipe.
- Fixed secret challenge condition of the healers gem
- Fixed off-thread warning
- Fixed summoned totems falling through blocks
- Fixed Hasting recipe in patchouli book.
Changes
- Tweaked hits/heals needed for the brutal/healers gems.
Additions
- Added config options for Hard Light blocks in the new
blocks_v0.json
. Hard Light blocks for create hard light and hard light bridge cn now be made temporary, and duration modified. - Added integration with Better Desert Temples
Changelog for Amethyst Imbuement 1.19.3-11
Fixes
- Fixed spelling mistake in desert_oasis_crystal_workshop structure file leading to potential server crash with CToV installed.
Changelog for Amethyst Imbuement 1.19-34
Fixes
- Fixed spelling mistake in desert_oasis_crystal_workshop structure file leading to potential server crash with CToV installed.
Changelog for Amethyst Imbuement 1.19.3-10
Fixes
- Fix missing modifier lang
- Make the Spellcasters Focus a reaction recipe as intended
- The Altar Recipe now properly uses the input as the output when just reacting
- Added missing keybind category name
- Removed several stray println
- Updated fzzy-core version to fix Focus modifier duplication bug
Changelog for Amethyst Imbuement 1.19-33
Fixes
- Fix missing modifier lang
- Make the Spellcasters Focus a reaction recipe as intended
- The Altar Recipe now properly uses the input as the output when just reacting
- Added missing keybind category name
- Removed several stray println
- Updated fzzy-core version to fix Focus modifier duplication bug
Changelog for Amethyst Imbuement 1.19.3-09
(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)
Fixes
- Fixed third person model of the Spellcasters focus.
- Aspect gems are now in the gems tag as they should be.
Additions
- Added config option to turn off totem augment burnout.
- The Builders Scepter can now strip logs like an Axe.
- Added inflammable totem augment. Provides fire resistance at the cost of totem durability while on fire/in lava.
- Added integration for Pack It Up! backpacks.
Changes
- Implemented new ScepterItems from the new Amethyst Core update. Scepter of Blades and Lethality are now swords, and the Builders Scepter is now a proper Mining Tool. The Scepter of the Vanguard is now a Mace.
- (This means that these scepters can now be enchanted with the applicable enchantments such as Sharpness, Efficiency, etc.)
- Updated the Unhallowed skin to make it stand out from regular zombies.
- Tweaked durabilities and damages on sword-like scepters.
Changelog for Amethyst Imbuement 1.19-32
(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)
Fixes
- Fixed third person model of the Spellcasters focus.
- Aspect gems are now in the gems tag as they should be.
Additions
- Added config option to turn off totem augment burnout.
- The Builders Scepter can now strip logs like an Axe.
- Added inflammable totem augment. Provides fire resistance at the cost of totem durability while on fire/in lava.
- Added integration for Pack It Up! backpacks.
Changes
- Implemented new ScepterItems from the new Amethyst Core update. Scepter of Blades and Lethality are now swords, and the Builders Scepter is now a proper Mining Tool. The Scepter of the Vanguard is now a Mace.
- (This means that these scepters can now be enchanted with the applicable enchantments such as Sharpness, Efficiency, etc.)
- Updated the Unhallowed skin to make it stand out from regular zombies.
- Tweaked durabilities and damages on sword-like scepters.
Changelog for Amethyst Imbuement 1.19.3-08
(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)
Fixes
- Fix innate abilities of imbued trinkets not stacking properly if 2+ trinkets use the same innate ability. (Items crafted before this update will still have this problem unfortunately)
- Fix Fortify missing maximum status effect cap
- Fixed Spiked not applying to all shields.
- Fixed missing Insight Potion recipes
- Fixed missing Mental Clarity recipe
Additions
- Added a reroll button to the enchanting mode of the imbuing table. It is modeled after Easy Magic's reroll mechanic. Enabled by default in configs.
Changes
- Bulwark is now an augment, not a standard enchantment. An imbuing recipe for it has been added.
- Mana cost of Mass Fortify updated (need augment config reset).
- Hard Light Blocks placed directly by a player will now drop themselves when broken. Spell-placed blocks will vanish.
Changelog for Amethyst Imbuement 1.19-31
(NOTE: Delete the Mass Fortify config file to update mana costs properly. Find in config > amethyst_imbuement > augments > mass_fortify_v2.json)
Fixes
- Fix innate abilities of imbued trinkets not stacking properly if 2+ trinkets use the same innate ability. (Items crafted before this update will still have this problem unfortunately)
- Fix Fortify missing maximum status effect cap
- Fixed Spiked not applying to all shields.
- Fixed missing Insight Potion recipes
- Fixed missing Mental Clarity recipe
Additions
- Added a reroll button to the enchanting mode of the imbuing table. It is modeled after Easy Magic's reroll mechanic. Enabled by default in configs.
Changes
- Bulwark is now an augment, not a standard enchantment. An imbuing recipe for it has been added.
- Mana cost of Mass Fortify updated (need augment config reset).
- Hard Light Blocks placed directly by a player will now drop themselves when broken. Spell-placed blocks will vanish.
Changelog for Amethyst Imbuement 1.19.3-07
Fixes
- Witches orb is now a target for trinket modifiers as intended.
- Fixed issue with block placing spells
- Fixed AI offhands not properly working with Gear Core modifiers
- Fixed Spellcasters Focus recipe not working
Changes
- Gem dust from aspect gem recipe is now based on the aspect gems tag
- EMI recipe slots now show an alert ! when a slot uses reagents (items that change the output in various indirect ways)
- Tweaked the armor provided by steel blocks in imbued recipes.
- Tweaked Torrent of Beaks
Additions
- Added slimeball enhancing recipe
- Added imbuing and altar category prioritization in EMI
Changelog for Amethyst Imbuement 1.19-30
Fixes
- Witches orb is now a target for trinket modifiers as intended.
- Fixed issue with block placing spells
- Fixed AI offhands not properly working with Gear Core modifiers
- Fixed Spellcasters Focus recipe not working
Changes
- Gem dust from aspect gem recipe is now based on the aspect gems tag
- EMI recipe slots now show an alert ! when a slot uses reagents (items that change the output in various indirect ways)
- Tweaked the armor provided by steel blocks in imbued recipes.
- Tweaked Torrent of Beaks
Additions
- Added slimeball enhancing recipe
- Added imbuing and altar category prioritization in EMI
Changelog for Amethyst Imbuement 1.19.3-06
Spell Overhaul
All existing spells have been tweaked and rebalanced. Any and all features of spells were reviewed, including
- New Spells! - 12 brand new spells across all three schools of magic!
- Cooldowns and mana costs. Spells can now have scaling cooldowns, so some spells cast faster the higher the level.
- Scepter experience gain. Previously all spells gained 1 XP, now they each have a specific amount of XP gained per cast. This put grace and wit at a severe XP disadvantage, as their spells are slower on average.
- Damage, range, duration, etc. All the primary features of existing spells were rebalanced.
Spell Scrolls
Spells also now exist on magical scrolls, rather than on enchanted books (though enchanted books still work if you can obtain a spell on one).
- Temporary scepters that can cast their contained spell a limited number of times before expiring
- Craftable from a knowledge book, providing an easy alternative to scepters for spellcasting if desired.
- Spells are now disenchanted as scrolls in the disenchanting table.
- Scrolls have a chance to appear at higher tiers, casting their spell more times and with higher level.
- Think of them like a multi-use potion, but even better!
New Magical Offhands and Trinket Customization
Choose from a variety of new magical items that protect you and bolster you in your adventures in various ways
- Craft a powerful Spellcasters Focus that draws power from your magic as you cast spells, igniting to higher and higher tiers, providing new scepter modifiers with each higher tier.
- Seal an aspect gem within a Witches Orb, granting your scepter 1 powerful and unique modifier
- Joining the other imbued jewelry is the Copper and Imbued Ward, magical shields that can be augmented with trinket augments the same as the rings and other jewelry.
- Customize! Imbued jewelry and the other offhands now accept one of a variety of magical ingredients. Choose carefully! Each different ingredient provides a different innate bonus.
And More!
That's not all the additions this update has to offer!
- The crystal altar has been upgraded, now accepting three inputs, enabling more diverse recipes.
- Craft hard light blocks directly, or create floating mystical light sources.
- Knowledge books now stack, saving a lot of precious inventory space.
- And more!
Changelog for Amethyst Imbuement 1.19-29
Spell Overhaul
All existing spells have been tweaked and rebalanced. Any and all features of spells were reviewed, including
- New Spells! - 12 brand new spells across all three schools of magic!
- Cooldowns and mana costs. Spells can now have scaling cooldowns, so some spells cast faster the higher the level.
- Scepter experience gain. Previously all spells gained 1 XP, now they each have a specific amount of XP gained per cast. This put grace and wit at a severe XP disadvantage, as their spells are slower on average.
- Damage, range, duration, etc. All the primary features of existing spells were rebalanced.
Spell Scrolls
Spells also now exist on magical scrolls, rather than on enchanted books (though enchanted books still work if you can obtain a spell on one).
- Temporary scepters that can cast their contained spell a limited number of times before expiring
- Craftable from a knowledge book, providing an easy alternative to scepters for spellcasting if desired.
- Spells are now disenchanted as scrolls in the disenchanting table.
- Scrolls have a chance to appear at higher tiers, casting their spell more times and with higher level.
- Think of them like a multi-use potion, but even better!
New Magical Offhands and Trinket Customization
Choose from a variety of new magical items that protect you and bolster you in your adventures in various ways
- Craft a powerful Spellcasters Focus that draws power from your magic as you cast spells, igniting to higher and higher tiers, providing new scepter modifiers with each higher tier.
- Seal an aspect gem within a Witches Orb, granting your scepter 1 powerful and unique modifier
- Joining the other imbued jewelry is the Copper and Imbued Ward, magical shields that can be augmented with trinket augments the same as the rings and other jewelry.
- Customize! Imbued jewelry and the other offhands now accept one of a variety of magical ingredients. Choose carefully! Each different ingredient provides a different innate bonus.
And More!
That's not all the additions this update has to offer!
- The crystal altar has been upgraded, now accepting three inputs, enabling more diverse recipes.
- Craft hard light blocks directly, or create floating mystical light sources.
- Knowledge books now stack, saving a lot of precious inventory space.
- And more!
Changelog for Amethyst Imbuement 1.19.3-05
Fixes
- Fixed fang-like spells not taking cooldown into account properly in some situations.
Changelog for Amethyst Imbuement 1.19-28
Fixes
- Fixed fang-like spells not taking cooldown into account properly in some situations.
Changelog for Amethyst Imbuement 1.18.2-45
Fixes
- Fixed fang-like spells not taking cooldown into account properly in some situations.
Changelog for Amethyst Imbuement 1.19.3-04
Fixes
- Fixed config-disabled enchants and augments not properly recording that they are disabled in the server-side config.