- Fix double damage being dealt when owner_attribute_projectiles config setting is enabled
A minor version bump?! This can't be real. This is likely one of the few 1.20.1 updates that we will be doing, save for a fix I'd like to get out some time in the next week or so, but we'll see what the future holds. For now, we will be shifting what focus we have on the big 2.0.0 port to 1.21. Thanks for playing!
- Add Curios compat
- Add a sound event tag (see Damage Types: Tags on the wiki to see more info)
- Fix item stats not clearing on reload
- Fix spectral arrow resistances
- Fix indirect entity damage and resistance
- Fix ignoredSources being ignored in code
- Fix damage dropping off as types are run
Fix doubled damage for entities without entity stats
- Fix a crash that could occur in singleplayer
- Fix a crash on dedicated servers due to some data not being synced
- Fix shield tooltip data not being displayed
- Fixed a problem where /kill would not kill entities
- Added 6 Points of Alchemical Resistance to the Turtle Shell Helmet
- Changed Turtle resistances to more closely match standards
Improved /alembic dump command for many types of info Fixed critical error in damage handling loop that made direct damage that had an override not have the original damage factored into the calculation, aka fixes Iron's Spells and Spellbooks direct spells, CGM guns, etc.
Actually fixed iframes
- Fixed an oversight where iframes wouldn't get reset
- Small tweaks to mob stats, such as Drowned dealing some Alchemical damage
Initial release!