Added missing block breaking and drop data for copper lanterns
Added an extremely small chance to find colored glint smithing templates in general loot
Fixed incorrect open atlas keybind ID in guide book
- New Enchantment Upgrade Smithing Template, used for upgrading enchanted books
- Added shader pack whitelist
- Added smithing unit cost data for Chalk: Colorful Addon
- Updated Farmer's Delight related content to the new Refabricated fork
- Fixed iron knife not being able to be repaired
- Fixed reduced debug info being applied in spectator mode
- Fixed Melee Protection reducing magic damage
- Tweaked copper lantern oxidization stage light levels
- Repairing gear in the anvil now costs roughly 33% less materials compared to shapeless repair
- Added copper nuggets
- 1 copper ingot -> 9 copper nuggets and vice versa
- Added copper lanterns
- Crafted with a torch surrounded by copper nuggets
- They oxidize in the same manner as already existing oxidizable blocks
- Oxidization stage affects light level (14, 12, 9, 6)
- Oxidization stage can be preserved with bee wax and decreased by right clicking with an axe, just like other oxidizable items
- Gear repair recipes in the anvil now respect required unit amount rules
- Significantly reduced ravager roar attack knockback intensity
- Removed some enchantments from Enchanted Shulkers appearing in loot as they are supposed to be unobtainable in survival
- Added a clock HUD overlay that shows the current day, time of day, and season when the player holds a clock
- Reduced drowned trident fire rate by 2x
- Slightly reduced bow fire rate of skeletons (for real this time)
- Disabled front view third person camera mode
Slightly tweaked helmet and boots base durability values (ends up in a slight buff to durability)
- Further rebalanced a lot of tool and armor values
- Increased item drop rates for mobs which had them set too low to account for the removal of Looting
- Chests from Charm's Improved Mineshaft feature no longer include village chest loot tables
- Removed diamond hoe and leggings loot from Ancient City chests
- Carpets and wool can no longer be used as fuel
- The recipe for the suspicious stew with Night Vision now crafts a suspicious stew with Invisibility instead
- Excavating suspicious sand in desert wells can no longer give suspicious stew with Night Vision, a suspicious stew with Invisibility is given instead
- Disabled debug HUD info from Presence Footsteps
Spice of Fabric: Replaced the food container best food selection logic with entirely different logic that makes more sense
- Fixed Reacharound indicator widget not being aligned with the centered crosshair
- Evokers no longer drop Totems of Undying
- Totems of Undying can now be found as loot in specific structures
- The Riptide enchantment no longer works in rain (works only underwater)
Further rebalanced enchanted book loot pools
- Added back the Protection enchantment, now renamed to Melee Protection, which reduces damage from sources not already covered by other protection enchantments
- Rebalanced random enchanted book loot pool
- Increased shield durability
- Renamed "Bottle O' Enchanting" to "Experience Bottle"
Players and skeletons drawing a bow will now play a bow drawing sound
- Removed everything related to Immersive Weathering
- Dried kelp blocks can no longer be used as fuel
- Added back curse enchantments as desert temple library exclusive loot
Immersive Weathering: Prevent glass from frosting
- Changed the default difficulty selected in the world creation screen to Hard
- Add support for the new Augment enchantment from the latest EnchantedShulkers update
- Fixed a crash on the dedicated server
- The phantom spawn check now runs more frequently