Changelog
What's Changed
- Internal overhaul of recipe transfer. It should now work for all relevant recipe types and correctly import amounts for items/fluids. It also uses better prioritization when encoding items into patterns.
- NOTE: Recipe transfer refers to pressing the "+" button in a JEI or REI recipe while an AE screen is open
- Recipe transfer will now use Vanilla ingredient rules when being used in a crafting terminal (this should now work a lot better with damaged items or items with NBT)
- The pattern encoder will now switch modes automatically based on the recipe being transfered (crafting table recipes -> crafting mode, everything else -> processing mode)
- For processing patterns, recipe transfer will now group together multiple copies of the same ingredient and sum their amounts
- When a processing pattern has multiple outputs there is no a button to cycle the primary output between the encoded outputs to better support transfering processing recipes from JEI, where it is unknown which output is the primary.
Fixes
- Fix middle mouse button not opening the "set amount" screen in the pattern encoder in survival mode (#5968)
- Fix unpowered drives/chests not showing the black cell LEDs (#5949)
- Fix network tool not saving its contents when existing items were being split/stacked in the UI (#5955)
- Fix that storage bus/formation plane would not show the contents of the config slots below the second row when being opened for the first time after being loaded (#5969)
Files
appliedenergistics2-10.0.0-beta.4.jar(4.34 MiB) Primary
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Release channel
BetaVersion number
forge-10.0.0-beta.4Loaders
Forge
Game versions
1.18.1Downloads
60Publication date
January 9, 2022 at 4:35 PMPublisher
shartte
Owner