Changelog
New Features and Other Changes
- Add the ability to directly insert items and fluids into portable cells without having to open them, by right-clicking with the item/container in hand on the portable cell in your inventory. This also works by holding the cell in hand and right-clicking onto the items to insert into it. Thanks @Azercoco! (#5882)
- Allow disassembly of empty portable cells into their components by shift+right-clicking, to make upgrading them easier. (#5897)
- Show the appropriate colored status LED for portable cells and storage cells in item form. (#5899)
- Add a setting to the UI of Crafting CPUs to configure whether a CPU should only be auto-selected for crafting jobs by players, machines (export-bus/interface) or both. Thanks @ramidzkh! (#5908)
- Added a Skystone tank that can hold 16 buckets, similar to the existing Skystone chests. Thanks @Azercoco! (#5894)
- Indicate when items are being hidden through JEI or REI search (#5904)
- [Fabric, REI only] Improved REI One-Click Recipe Transfer for encoding processing patterns by adding support for multiple outputs, fluid inputs, and using the exact fluid amount from the recipe automatically. (JEI has no API for this yet) (#5871)
- Update fluid portable cell textures to match the fluid storage cells (#5887)
- Slightly change crafting recipes for portable cells to ensure players don't accidentally void storage cells by using them to craft portable cells. (#5892)
- Add tooltips to the inscriber slot to describe on which sides they can be automated. (#5881)
- [Forge] It's now possible to pick up fluids one-by-one from a terminal with a stack of empty buckets in hand, and general Forge behavior for emptying/filling fluid containers is used (#5896)
- [API] We now publish an API primer and Javadoc on our website: https://appliedenergistics.github.io/api.html
- [Internal] Integrated with Crowdin to enable crowdsourced translations for AE2. Please ask on Discord for details on how to contribute. (#5878)
Bugfixes and other Changes
- Fixes excessive energy drain for Fluid P2P tunnel. Thanks @DrummerMC! (Fixes #5876)
- Fix Pattern-Provider Blocking Mode when a Crafting CPU with multiple Co-Processors inserted multiple items on the same tick into a storage bus. Every insertion will now be taken into account by the next when testing "does this already contain the ingredients?". (#5870)
- Fixes that power consumption for Fluid autocrafting was calculated incorrectly and was far too high. Thanks @DrummerMC! (#5872)
- Fix cables and parts dropping while breaking them in creative mode. They should only drop contained items now. (#5838)
- Fix Tiny TNT destroying waterlogged blocks. Thanks @Azercoco! (#5895)
- Use appropriate 3D models when portable cells are inserted into an ME drive (#5900)
- Fix ME Chest not showing changing cell state (full, empty, etc.) immediately. (#5903)
- Fix client-side ghost parts when security-checks fail for placed parts (#5905)
- Disable rotation feature for network tool allowing it to show the network status on rotatable blocks (#5907)
- Update search in Terminal if the search mode is toggled away from REI/JEI search (#5906)
- Fix sorting for fluids in terminal sorting by millibucket/droplet instead of bucket amount. Thanks @DrummerMC! (#5910)
Files
appliedenergistics2-10.0.0-beta.2.jar(4.29 MiB) Primary
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Release channel
BetaVersion number
forge-10.0.0-beta.2Loaders
Forge
Game versions
1.18.1Downloads
66Publication date
December 28, 2021 at 2:39 AMPublisher
shartte
Owner