Backport 1.0.0 to 1.19.2. Refer to the 1.19.3 version for changelog. Credits to acikek
Advanced Networking is now on version 1.0.0. This means that I have added all the functionality that I originally planned for the mod. I will probably still continue adding features and updates, but the rate might decrease.
- Add new nodes
- Add filter nodes. They allow restricting the types of items and fluids transferred.
- Add storage inspection nodes, allowing you to read the capacity and fill level of storages.
- Cable and interface improvements
- Add ability to name interfaces and implement new selection screen for them.
- Add gui to cable, replacing the old click-for-id system. Here you can set the names and quickly change modes.
- Improve the placement of items in the creative screen.
- Update YACL
- Sliders in config have been replace by number fields for more control.
- Update nodeflow
- Added copy, paste and cut actions for context menu
- Fix scrolling being broken in node selector
- Fix node render order and make clicked node jump to top
- Internal changes and fixes
- Rework the stream system internally to remove one step and make future changes easier.
- Fix a lot of translation related issues.
- Update to new graphlib version and remove unnecessary debug renderer.
- Set up gametest for automatic testing. Currently unused as I still have to figure out how to link interfaces properly.
As this release includes a lot of internal changes, please report any and all issues on github.
Add config
Added new textures made by @lorddeathunter
- Resource transfer! Move all the stuff, relatively quickly (fluids, items and energy)
- Right click menu for editor
- Nodes are now grouped when adding a node
- Better error display in editor
- Fix having to reopen screen to apply changes
- Fix EMI compatibility (might eventually break again)
- Fix nodes not moving after screen resize
- Fix mixin startup warning
- Make connectors easier to click
- Remove debug keybinding