Added
- Korean translation by @gyular
- [Fabric] Support for EMI
- Recipe tree defaults for all recipes (excluding ones that don't make sense like crate unpacking)
- Brewer recipes
Changed
- [Forge] Block models now declare their render layers/types in model JSONs
Fixed
- Crashes on Forge 41.0.94+
Fixed
- A set of fluid-related crashes on Forge (#265)
- Using bottles on kitchen sinks playing bucket sounds
- Using bottles on kitchen sinks not respecting the
adorn:infiniteKitchenSinks
game rule on Forge - Using bottles on kitchen sinks not emitting fluid place/pick-up game events on Forge
- Fluid sounds not being aware of fluid variants (Fabric)/fluid stacks (Forge)
- Fluid colours not matching the biome/world location on Forge
Fixed
- [Fabric] BYG compat causing data errors when BYG was not installed because the data files used Forge's resource condition format
Fixed
- BYG compat with new texture locations and white mangrove
- Tags missing some entries
Added
- Mangrove blocks
- Pride easter egg
Changed
- Updated to Minecraft 1.19
Added
- Guide pages for kitchen sinks and brewers
- Guide books now support having annotated images, which are used for the brewer page
- Visual effects for brewers when active (animated texture, particles)
- European Spanish translation (contributed by @GGlangf)
- Game rule
adorn:dropLockedTradingStations
for controlling whether trading stations should spill their contents or drop locked trading station items - Descriptions to Adorn game rules
- Descriptions to more items
- [Forge] Compatibility for Ecologics wood types
Changed
- Mugs now only stack up to 16 items/stack
- Crates without contained items can be used as fuel
- Guide books and trader's manuals now have their own textures
- Guide books now use tag icons
- The wave effect in kitchen sinks is now weaker and less distracting
- Chimney item description is no longer obvious (Really, who could've ever guessed that they're a "decoration block"?)
- Fluid brewing recipe format now supports the
second_ingredient
key like item brewing recipes - Brewers have a more precise hitbox/outline shape
- [Fabric] Hot chocolate can be crafted from
#c:milk
fluids - [Fabric] Removed deprecated Fabric API usage
- [Forge] Tags are used for fuel times like on Fabric
Removed
- [Forge] Compatibility for Better Azalea (since it's superseded by Ecologics)
Fixed
- Infinite nesting of items inside trading stations (#261)
- Guide book tooltip going under widgets
- Guide book next page button not hiding when jumping to the last page from links
- Dark mode not working in REI brewer screens
- Fluid scale being hidden under the fluid in REI brewer screens
- Fluid brewing recipes destroying extra items placed in another slot
- Fluid brewing recipes processing if there are extra items placed in another slot
Forge-only.
Added
- European Spanish translation (#258 by @GGlangf)
Changed
- Forge's common tags are now used for mod support for:
- wooden chests (#143)
- iron nuggets, ingots
- emeralds
- crafting stone rods from
#forge:stone
- white dyes
- Bumped Kotlin for Forge dependency to 1.17.0
Fixed
- Missing BYG scoria stone brick textures (#226, #235, #254)
- Dupe bug with chairs and carpets (#146)
- Fuel data loading error with Thermal Expansion (#137)
- Tables and benches not being fuel
Changed
- Updated to 22w13oneBlockAtATime
Added
- Full fluid functionality for kitchen sinks: they can contain 1000 L / one bucket of any fluid now
- If the fluid is infinite (e.g. water), kitchen sinks can be used as infinite fluid sources. This can be turned off by disabling the game rule
adorn:infiniteKitchenSinks
.
- If the fluid is infinite (e.g. water), kitchen sinks can be used as infinite fluid sources. This can be turned off by disabling the game rule
- Brewers can now use fluids to brew drinks
- Nether wart coffee can be made from water
- [Forge] Hot chocolate can be made from milk
- Note 1: the item forms of these recipes still work!
- Note 2: if you're using REI in dark mode, this might look weird, sorry
- Stat for opening brewers
- [Forge] Support for Architect's Palette wood types (#248 by @Bluberry-Kat)
Changed
- Updated to Minecraft 1.18.2
- [Forge] Adorn enables the milk fluid
Fixed
- Config values for game rule defaults not doing anything
#adorn:tables
containing kitchen sinks instead of tables (#253)
Added
- New common tags for Adorn drinks:
coffees
,juices
,tea
,juices/sweet_berry
(only on Forge)
Changed
- Hot chocolate brewing accepts any
#c:milks
or#forge:milks
- Drink hunger and saturation raised from 2/0.1 to 4/0.3
Removed
- Ambiguous
c:bricks
andc:nether_bricks
common tags, replaced byadorn:brick_chimney_ingredients
andadorn:nether_brick_chimney_ingredients
Added
- Brewers! These machines can cook you up a variety of hot drinks: hot chocolate, sweet berry juice, nether wart coffee and glow berry tea - which makes you glow!
- Brewer recipes can be viewed through REI on both Fabric and Forge.
- Added two brewing-related advancements
- Blocks made from deepslate
- Better common tag support (
minecraft
andc
/forge
tags)- Old recipes
- Emeralds now use
#c:emeralds
and#forge:gems/emerald
- Iron ingots now use
#c:iron_ingots
and#forge:ingots/iron
- Gold ingots now use
#c:gold_ingots
and#forge:ingots/gold
- Iron nuggets now use
#c:iron_nuggets
and#forge:nuggets/iron
- Bricks now use
#c:bricks
and#forge:ingots/brick
- Nether bricks now use
#c:nether_bricks
and#forge:ingots/nether_brick
- Stone rods are now made of
#c:stone
and#forge:stone
- White dyes now use
#c:white_dyes
and#forge:dyes/white
- Coal and charcoal now use
#minecraft:coals
- Emeralds now use
- New recipes (for brewers)
- Quartz uses
#c:quartz
and#forge:gems/quartz
- Cocoa beans use
#c:cocoa_beans
and#forge:beans/cocoa
(also created a#forge:beans
tag with#forge:beans/cocoa
inside) - Sweet berries use
#c:sweet_berries
and#forge:berries/sweet
(also created a#forge:berries
tag with#forge:berries/sweet
and#forge:berries/glow
inside) - Glow berries use
#c:glow_berries
and#forge:berries/glow
- Nether wart uses
#c:nether_wart_crops
and#forge:crops/nether_wart
- Quartz uses
- Old recipes
- More mod compat:
- Better Azalea: block variants from (flowering) azalea wood
- Tech Reborn: block variants from rubber wood
- Promenade: block variants from woods and fungi
- Blockus: block variants from white oak wood
Changed
- Stone rods can now be crafted from deepslate, andesite, diorite, granite, tuff and modded stones in the correct tag
- Stone rods can now be crafted in stonecutters (1 stone => 2 stone rods)
- When a player picks up items from a shelf, the item is now given to the player's hand if possible
- On Fabric, Jankson-Fabric is no longer used and instead I just shadow the correct Jankson version myself.
Fixed
- Blocks from Cinderscapes fungus materials not being in
#minecraft:non_flammable_wood
Added
- Block variants from the BYG imparius fungus
- [Forge] Support for Biomes O' Plenty and Oh The Biomes You'll Go (BYG)
Changed
- The brick and nether brick recipe advancements now trigger from the brick and nether brick blocks instead of items
- Blocks are now sorted more nicely in the creative inventory:
- Kitchen blocks are together after the drawers
- Modded blocks will now also be grouped together by block type (chair etc.) instead of material. Note that they'll still go below all "vanilla" Adorn blocks!
- [Fabric] LibCD replaced by Fabric API for conditional resource loading. This seems to save a nice amount of disk space too :rocket:
Removed
- [Fabric] Unused Lil Tater Crate recipes based on abandoned Lil Tater mods
Fixed
- Incorrect bottom textures for cut sandstone and cut red sandstone blocks
- Missing stone brick block stonecutting recipes
- Some wooden stonecutting recipes producing 2 platforms instead of 1