This is a breaking update. Your configuration will be reset. Unequip all accessories in your worlds before updating the mod in order to avoid any potential issues.
- Now supports 1.20.1 on Fabric (Forge will come at a later date after I figure out some stuff).
- You can now choose between 3 "slot modes":
- Default slot mode: Accessories are equipped in the default accessory slots (cape, belt, wrist etc.), and copies of the occupied accessory slots will be created as they're populated (this is the default mode and is identical to pre-2.0 behavior).
- Default slot mode without copy: Same as default slot mode, but slot copies won't be created.
- Unique slot mode: Each accessory added by the mod gets its own unique slot instead of using default slots (arrows and shulker boxes use unique slots regardless of selected slot mode).
- Clock now shows moon phase in the info overlay (PR #32).
- Every field in the info overlay can now be toggled on or off individually.
- Switched config API to Fzzy Config.
- Almost the entire codebase got refactored to be more flexible for multiversioning.
- Fixed arrow and shulker box accessory slots not being disabled when the arrow accessory and/or shulker box accessory are turned off in the config.
- Picking up arrows will now send them to the arrow accessory slots first instead of the inventory if there are any arrows equipped in the accessory slots.
- Arrow and shulker box slots now have their own slot groups with custom icons.
- Fixed spyglass-related advancements not triggering when using the spyglass from the accessory slot.
- Fixed Elytra not being hidden when the cape accessory slot is hidden in the accessories menu.
- Fixed a few accessories being unintentionally shown on the player in weird places.