Changelog
The update contains a new data component to adjust the default rendering transformation and a fix for incorrect slot attribute code.
Default Transformation Feature:
Using the new data component(accessories:render_transformations
) you can transform accessories builtin default rendering either:
translation
: move rendering with vec3 inputraw_rotation
: Raw Quaternionf rotationaxis_rotation
: Axis based rotationscale
: Adjust the size of the given renderingtransform_to
: Transform, rotate, and scale if needed to the proper model part and its side based on the target face or raw normals passedmatrix
: Raw matrix value to transform the given matrix stack
More info about such a format will come to the docs in the future.
Dependencies
Files
accessories-neoforge-1.0.0-beta.34+1.21.jar(787.53 KiB) Primary
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Release channel
BetaVersion number
1.0.0-beta.34+1.21Loaders
NeoForge
Game versions
1.21–1.21.1Downloads
423Publication date
September 13, 2024 at 12:57 AMPublisher
Blodhgarm
🩸 Head Dev