- Changes:
- My name from Quidvio -> Klinbee
- Versioning to use SemVer (hopefully)
- Added support for 1.21!
- Fixed a bug where "Smells Fishy" required you to get 3 different buckets of fish, rather than any of them.
- Added support for 1.20.5/6!
- Fixed an issue where worldspawn gets reset to the roof upon initial generation / after changing your spawnpoint
You should just be able to add this to your world folder and delete the previous version, but please always MAKE BACK-UPS!
- Added license
- Added support for 1.20.5!
- Fixed an issue where worldspawn gets reset to the roof upon initial generation / after changing your spawnpoint
You should just be able to add this to your world folder and delete the previous version, but please always MAKE BACK-UPS!
- Added license
- Added support for 1.20.5/6!
- Fixed an issue where worldspawn gets reset to the roof upon initial generation / after changing your spawnpoint
You should just be able to add this to your world folder and delete the previous version, but please always MAKE BACK-UPS!
- Added license
Big Changes! The Wandering Trader Update!
- Normally the Wondering Trader uses the heightmap to spawn (so it cannot spawn), but now a custom system has been implemented!
- For versions 1.20.2+, the Wandering Trader spawns randomly around you at your height level. Dig out a flat area for a higher chance to get a spawn!
- For 1.20-1.20.1, for technical limitations, it only spawns at 0,64,0 every 2 days. I would recommend playing modern versions.
- Updated some advancements to better reflect the addition of the Wandering Trader.
- Removed chest content that is not necessary now that the Wandering Trader can spawn.
- Advancement "Rocks to Riches" was being given when trading with any villagers, not specifically Mason Villagers.
- Changed the world height for all dimensions to be from 0-256 to 0-128. This greatly improves mob spawning rates, world generation speed, and makes the world match the default nether height (satisfying).
- Reworked an advancement and added more to some advancement descriptions.
- The previous structure loading issue on lower end PCs was not fully fixed, it should now be fixed. Again apologies if this affected anyone.
- Additionally fixed a bug where end pillars were not properly buried.
- Fixed a critical issue that prevented lower-end PCs from creating the starting structure. (Thank you MorgenSwamp!)