- Optimized Sanctum Keeper soul village detection (moved it to predicate checks)
- Fixed a bug where defeating the Ultra Wither would not grant the advancement for it
- Bosses can no longer be put in vehicles like boats, chest boats, or minecarts.
- Change one of the Blaze King's firework attacks to be red instead of blue
- Added a homing blue flame to phase 2 of Blaze King, it deals extremely high damage
- Fixed a phase loop bug in phase 1 of Blaze King
- Bosses Sanctum Keeper, Giant, and Corrupted Enderman can no longer be trapped into boats
- Corrupted Enderman, Blaze King, and Ultra Wither now have health based off attribute values
- Corrupted Enderman has a new phase which will occur when it has very low health left
- Corrupted Enderman death animation is mildly more terrifying
- Giant Stompers have been improved, as now you can perform a high jump when sneaking and then jumping. Item lore for it has changed aswell
- Blaze King phase 2 fireworks has now been replaced with sky flames that explode when hitting the arena with high damage and fire
- Blaze King fires have been reduced as now its large fireball attack has been replace with an area flame
- Most Blaze King fires will burn out overtime with fire tick off
- Expanded the Blaze King arena a bit and some parts of the structure exterior bridges
- The Blaze King arena now makes a dome overhead if not exposed to open air, as well as surronding the arena in lava pools
- Blaze King, Shulker Stone and Sanctum Keeper death animation xp now drops xp in a way that spreads the xp out to nearby players
- If you are inside an end city, the phantom swarm cannot spawn near you anylonger
- Some slight changes to advancement colors