True Survival
True Survival Mode is a comprehensive set of 1.21+ datapack features that aim to overhaul Minecraft's survival mode. It tackles difficulty and progression through means that don't disrupt Minecraft's regular gameplay, while also providing new adventures!
Changelog
(Includes log hotfix) New Gameplay Additions:
- Dragon fireballs are redirectable.
- Silverfish now have chance to drop silverfish eggs normally.
- Iron Golem farm nerf can now be disabled in guidebook config.
Old Gameplay Changes:
- Healing Salve rework
- Salves no longer activated immediately through offhand.
- Healing Salves are consumed through briefly holding right click (or action key).
- Can now hold healing salves in offhand along with a mainhand item.
- Illager Conversion rework (Now data driven!)
- Illager conversion trades overhauled.
- Wood shipments contain less wood.
- Wood shipments no longer require sapling cost.
- Which shipment available depends on the biome Vindicator is converted in. (Defaults to oak)
- Lumberjacks sell some general wood products now.
- Artisans have new trades for acquiring and using artisan scrap.
- Artisans no longer sell invisible item frames or ARMor stands.
- (Invisible item frame functionality will return in new form soonish)
- Nomads/WanderingTraders rework (Now data driven!)
- Nomad trades overhauled.
- Unique nomad items overhauled.
- All nomads now sell Healing Salves!
- Nomad kits now come with “Artisan Scrap”
- Unique Nomad item rework
- “Artisan’s Pickaxe” now has raised durability. 250→500
- Which pickaxe available is 50/50 random chance for each Spelunker.
- No longer has Unbreaking enchantment by default.
- “Artisan’s Boots” now has +3 safe_fall_distance. (Effect as implied)
- Has Copper Wayfinder armor trim.
- No longer has Feather Falling enchantment by default.
- “Artisan’s Brew” can now be eaten even when full hunger.
- Now has haste effect in addition to fire resistance.
- Has increased hunger and saturation.
- Dragonscale Armor Rework
- Dragonscale armor now comes with default armor trims.
- Reminder: armor trims cannot be extracted. But trims CAN be changed.
- Spawner Loot Rework
- Spawners no longer always drop their unique bundles.
- Spawners have chance to drop unique bundles, unique shields, or Artisan Scrap.
- Spider queens rework
- Queens no longer spawn multiple cave spiders for duration of strength.
- Queens have larger scale and increased stats.
- Queens will spawn a single cave spider riding its back.
- Heartbeets/Hearty Pork rework
- Heartbeets now need to be fed to pigs 3 times to “fatten” the pig. Drop rates remain unchanged.
- Heartbeets have stronger food stats.
- Hearty pork has stronger food stats.
Fixes/Optimizations: Custom crafter now data driven. Nomads and illager-conversions now data driven. Optimized armor nerf advancements. Optimized crafter assembly. Optimized deepmobs loop function. Optimized fishtraps. Optimized fishing trophies. Optimized Elder Dragon death detection. Added to fight isolated loop. Cherry logs have proper fortune axe functionality. Mangrove logs have proper fortune axe functionality. Soul campfires properly return fire charges when extinguished. Rabbit_hide→hide lang file removed. Now uses name component in campfire recipe. Removed excess functions. Renamed legacy tags, predicates, loot tables. Reworked file structure. Separate item loot tables for several items. Ie: nomad items, nomad kits, shipments VSC scoreboard+tag declaration file
Dependencies
Files
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Release channel
BetaVersion number
6.0.1Loaders
Game versions
1.20.5–1.20.6Downloads
27Publication date
June 7, 2024 at 7:23 PMPublisher
Devons-Desk
Owner