- Fixed a few issues with Conquered Stronghold
- Fixed "conquered" layer (middle layer) room generation, now thin hallway rooms generate.
- Reduced spawn chance of long corridor in conquered layer
- New structure: Crypt
- vanilla-esque 5 room dungeon
- New structure: Deepslate/Sculk Dungeon
- like a dungeon but deepslate and tall
- Added
conquered_stronghold
- This does not replace strongholds
- Generates over strongholds in
Plains
,Savanna
.
- Cleaned up internals for
surface_mineshaft
surface_mineshaft
can now spawn in the biomes listed below:- Plains
- Forest
- Flower Forest
- Savanna
- Old Growth Spruce Taiga
- Taiga
- Birch Forest
- New structure:
mud_ruin
- It's like a trail ruin, if not buried.
Initial version.
dstruct:surface_mineshaft
.- As it says in the name, it's a mineshaft which has a surface entry.
- This does not override existing Vanilla mineshafts.
dstruct:desert_tomb
- Again, what it says in the name.
- Maze-like layout, with good reward.