Skeletons With Tipped Arrows
This datapack simply adds a 50% chance for each skeleton to spawn with a random tipped arrow. For skeletons that do spawn with a tipped arrow, the probability for each type of tipped arrow is as follows:
1.21+
- poison: 17%
- slowness: 17%
- harming: 17%
- weakness: 17%
- night_vision: 2%
- invisibility: 2%
- luck: 2%
- swiftness: 2%
- fire_resistance: 2%
- turtle_master: 2%
- water_breathing: 2%
- leaping: 2%
- regeneration: 2%
- strength: 3%
- slow_falling: 2%
- healing: 2%
- oozing: 2%
- wind_charged: 2%
- infested: 2%
- weaving: 2%
Pre 1.21
- poison: 16%
- slowness: 16%
- harming: 16%
- weakness: 16%
- night_vision: 3%
- invisibility: 3%
- luck: 3%
- swiftness: 3%
- fire_resistance: 3%
- turtle_master: 3%
- water_breathing: 3%
- leaping: 3%
- regeneration: 3%
- strength: 3%
- slow_falling: 3%
- healing: 3%
You can manually change these probabilities inside the Skeletons With Tipped Arrows.zip/data/skeletons_with_tipped_arrows/function/roll.mcfunction
file.
If you want to remove the datapack, run /function skeletons_with_tipped_arrows:uninstall
.
Credit to mingshi3_uiuc
on Reddit for their RNG implementation.
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Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.x
1.15.x
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Licensed MIT
Published 8 months ago
Updated 4 months ago