- Fixed an important glitch that caused pillars to generate in oceans.
- Made ocean aquifers have varied depth again, so it doesn't just look like you're in an ocean.
- However, the depth should be deep enough to always cover monuments though!
- Slightly altered river aquifers.
- Removed a lot the extra customization files. I WILL be making tutorials for common changes, don't worry!
- Changed how the "depth" biome parameter works (it's for cave biomes).
- Removed the previous ore changes.
- Internal changes.
- Reformatted/organized files.
- Remade some of the terrain functions (mainly involving rivers/oceans).
- Changed pack version to support 1.20.3 and 1.20.4
- Removed extra files, I may add some back later.
- Added support for 1.20.2
New in this version:
- Fixed an issue where the swamp biomes weren't generating with the extra diamond ores added in 1.20.2
- Removed the "Structure void" extra file stuff. Honestly it is too confusing.
- Added support for 1.20.2
- Changed how the terrain below floating oceans generate to look more natural.