Updated to version 1.21.4
- Updated
#m_graves:rare_items
item tag - Added
#m_graves:smithing_templates
item tag - Fixed error in the description of the Void Recovery config option
#m_graves:lost_items
item tag is now empty by default- When loading, the gamerule
keepInventory
is set totrue
in each dimension for the purpose of servers where the gamerules of each dimension are independent
Updated to 1.21.3
- Falling into the void in the end causes the grave to spawn on a nearby island
- Added config option Void Recovery to disable this feature and control how close the island must be
- Updated tags/item/rare_items to match reworked item rarities
- Minor optimization for when dispawn time limits are enabled
- Falling into the void in the end causes the grave to spawn on the nearest island within 100 blocks
Updated to 1.21
- Added config option for Death Coordinates which shows the xz coordinates and the dimension of your death to you in chat.
- Updated item tags to include 1.21 items.
- Fixed bug which caused graves to sometimes not store xp.
- Fixed bug where graves would sink into mud, soulsand, and farmland.
Added more configuration options
- Locked Graves: Graves can only be opened by their owner
- Keep Experience: Players keep all of their experience on death
- Keep Hotbar: Players keep all items in their hotbar and offhand on death
- Keep Armor: Players keep all items equiped in armor slots on death
- Keep Some Items: Players keep all items in tags/kept_items on death (By default this is all armor, tools, weapons, and other equipment when enabled)
- Lose Some Items: Players permanently lose items in tags/lost_items on death (By default this is nothing even when enabled)
Updated to 1.20.5/1.20.6
- Now uses the 1.20.5+ Item Stack Components format
Added Configuration Settings
- Added config chat menu
- Datapack can be enabled/disabled
- The amount of time before a grave automatically drops its contents is now adjustable
- By default it behaves as it previously did (never automatically drops items)
Release