Code:
-Updated minimal version needed to 1.20
- Code:
- Updated minimal version needed to 1.19.4
- Changed and compressed scoreboards and variables
- Made many optimisations
- Way more mechanics are now controlled by optimisation setting
- Mobs:
- Skeleton - Skeletons now swap weapon to a wooden sword if submerged
- Illusioner:
Changes:- Added Frog cloak
- Witch no longer can be Disguised Illusioner
- Allay cloak is no longer enabled by default
- Expanded "Plains" cloaks to to all forests and hills
- Biome dependent cloaks are now controlled by tags
- Multiple Illusioners can now have clones at given time
- Clone dispawn timer is shared between all the Illusioners who have clones
- Clones now inherit real Illusioner's status effects on spawn
- Fake items now execute their gimmic after being picked up
- Changed health scaling used for decloaking
- Clones living radius has been decreased from 500 to 100 blocks
- Clone updates are now performed when an Illusioner gets damage
- Doubled the time needed for clones to decay
- Cloak movement speed matches imitated mob movement speed better
- Clones during phase 1 now have proper disappearing chance
- Clones are now decaying properly
- Mushrooms are now affected by fake items mechanic
- Some special case scenarios are now handled better
- Fixed "snow" villagers not appearing in snowy biomes
- Fixed potential bug where banned mobs could be Disguised Illusioner
- Banned mobs that could turn to Disguised Illusioner through conversions from turning
- Fixed an issue that could occur when player has Bad Omen level 2
- Fixed an issue regarding clones during phase 2 and 3
- Destroying clones through dealing damage to the real Illusioner now do not make the mob cloak immediately outside of phase 3
- Fixed Illusioner always getting Regeneration status effect after being hit on hard difficulty
- Cloaks and disguises can no longer be breed
- Snow Golem cloaks no longer die in hot biomes
- Chicken cloaks can no longer lay eggs
- Rabbit cloaks can no longer eat carrot crops
- Slime cloaks can no longer have size not found naturally
- Panda cloaks can no longer eat bamboo and cake
- Illusions of tamable mobs are now handled properly
- Grand Illusioner:
Changes:- Balancing:
- Baby Zombie illusion speed: 0.28 -> 0.24
- Functionalities:
- Changed behaviour of items dropped by Decoy
- Removed the axe from Grand Illusioner's body after breaking out of the illusion
- Grand Illusioner no longer floats in the post-fight cutscene
- Changed arrows lifespan from 3 minutes to 20 seconds
- Patched the ability to proceed while circle of Illusioners is being spawned on creative mode
- Fixed many bugs regarding the fight on multiplayer mode
- Fixed many bugs regarding switching to peaceful difficulty while on the arena
- Fixed Grand Illusioner not being counted towards Monster Hunter and Monsters Hunted advancements
- Fixed common experience points not being granted to players after the fight
- Fixed Target Allay deflecting arrows sometimes
- Fixed phase 4 illusions always playing taunts in player's position
- Balancing:
- Piglin Emperor:
Changes:- Balancing:
- Phase 1: 80% -> 80%
- Phase 2: 80% -> 64%
- Phase 3: 72% -> 56%
- Phase 4: 36% -> 24%
- Phase 5: 0% -> 0%
- Total HP: 384(250) -> 362(250)
- Functionalities:
- Emperor can now reach further to hit player if they are using
- Battle cry strength boost now affects Piglin Emperor
- Moved armor breaking sound from player to hostile track
- Charge attack hit no longer lands twice sometimes
- Balancing:
- Items:
- Charged Lapis Lazuli - item stacks are now not deleted entirely
- Yearn Goat Horn:
- Fixed error messages appearing in output
- Fixed a rare issue occuring if Warded was in water
- Seek Goat Horn:
Changes:- Stacks with Totem of Confusion effect
- Added radius of 256 blocks for fooling Illagers
- No longer cancels Totem of Confusion effect
- Totem of Confusion:
Changes:- Stacks with Seek Goat Horn effect and itself
- Structures:
- Guarded Bastion Remnants:
Loot table:- Lowered Netherite Scrap and Ancient Debris chaces
- Replaced Crimson Nylium with Basalt
- Added Diamonds and nothing
- Increased chances for Obsidian and Crying Obsidian
- Added Enchanted Golden Apple
- Added Netherite Ingot and nothing
- Added Chain and String
- Pillagers Town:
Changes- Optimised
- Fixed new searching radius not applying in some places
- Fixed "Seek" Goat Horn not interacting with castle gate if player left checked radius before starting the sequence
- Castle is now automatically restored if difficulty is set to peaceful
- Guarded Bastion Remnants:
- Mechanics:
- Bad Omen:
Changes:- Added animation for burning banner
- Enabled animation for obtaining level 6
- Fixed effect being granted from throwing an Ominous Banner in water
- Raid music - fixed many bugs
- Bad Omen:
- Advancements:
- The Power of Sound - fixed criteria being granted to all players if one used a horn
- Algorithms:
- Resources check - added an ability to open resource pack download site
- Configurable menu (CONFIG):
Changes:- Added credits tab
- Added installed resources version and wanted resources version to release information
- Added configuration for Illusioner raid spawn
- Added Frog cloak option for cloak list and boosted cloak list
- Added Frog configuration tab for cloak list
- Made Allay cloak disabled by default
- Reorganized Mobs settings tab and added new options
- Made more user friendly
- Removed the ability to spawn Illusioner Clone
- Fixed some of the options not resetting properly or not resetting at all after using reset to default
- Tags:
- Illusioner's biome cloak lists can now be modified through tags
I'd really love to say it's the last patch before 1.1, but I simply can't. There still is one more, seemingly random issue that can occur during a certain procedure but yeah... It's RANDOM. So random I had absolutely no luck with reproducing it for about an hour.
Structures:
-Pillagers Town - introduced a potential temporary fix for a certain scenario randomly not executing fully
Releasing update 1.0.5 to address an issue where most of the CONFIG options wouldn't save properly. Hopefully it's the last patch before 1.1.
Config:
-All of the options are now saved properly
-Resources check does not instantly apply when enabled in config if already been passed during a session.
Algorithms:
-Loading - fixed one-time procedure applying for each world load
-Hard reload - fixed procedure executing multiple times after one click
Version 1.1 is still in works and will be released for upcoming Minecraft: Java Edition 1.19.4. Meanwhile here is another small patch to address some of the worst issues present in previous build.
Mobs:
-Grand Illusioner - fixed bugs
-Grand Illusioner - rebalanced some parts of the fight
-Grand Illusioner - added missing notifications
-Witch - is now omitted when checking for mobs in a certain scenario
Structures:
-Pillagers Town - changed searching radius for a certain scenario
Code:
-Reapplied 1.0.1 fix for 1.0.3 first loading
Mobs:
-Illusioner - cloaks now wear off when Illusioner is in water to prevend a critical issue
-Illusioner - introduced temporary solution for boosted cloaking applying always after the first decloaking