- UPDATE 1.21.1
- Data pack supports the latest version.
- Some structures were removed due to some bugs in the latest
- version. Don't worry, we added quadruple the amount!
- removed structure small_ruin7
- removed structure ruin_grave
- removed structure ancient_ruin_17
- removed structure ancient_dungeon_6
- removed structure deep_ruin14
- Added loot table ancient_ruins
- Added ancient_dungeon structure category
- Added ancient_towers structure category
- Added ancient_dungeon_biomes biome set
- Added ancient_towers_biomes biome set
- Added ancient_dungeon structure set
- Added ancient_towers structure set
- Added ancient_towers
- Added structure ancient_tower_0
- Added structure ancient_tower_1
- Added structure ancient_tower_2
- Added structure ancient_tower_3
- Added structure ancient_tower_4
- Added structure ancient_tower_5
- Added structure ancient_tower_6
- Added structure ancient_tower_7
- Added structure ancient_tower_8
UPDATE 1.20.4-1.3 (Forge) 1.3 (Fabric) UPDATE 1.20.2-1.3 (NeoForged) UPDATE 1.20.2-1.9 (Forge) 1.9 (Fabric) UPDATE 1.20.1-3.1 (Forge) 3.1 (Fabric) UPDATE 1.19.2-8.3 (Forge) 8.5 (Fabric)
NeoForged for 1.20.4 is out.
NEW STRUCTURES -ancient_ruin_10 -ancient_ruin_11 -ancient_ruin_12
BUG FIX -Fixed the light level shader for the bright frozen sea lantern. The light level is set to 15. -Fixed creative mode menu tab using id.
NEW RECIPES After long time we finally have recipes for the frozen items. Yay you can craft the frozen blocks now. Such as listed. -frozen_prismarine_shard -frozen_prismarine_crystals
STRUCTURE GENERATION -Added new input predicate for cobblestone.
This update is split into two for the new coming lost soul city. On which is an underground city that is coming and being currently added along the update slide. This will be the final update for the structure.
NEW STRUCTURE -lost_soul_city_part2 -lost_soul_city_part3 -lost_soul_city_part4 -soul_ruins1 -soul_ruins2 -soul_ruins3 -level_ruin_three11
BIOME PLACEMENT -The Lost Soul City can spawn in all cave biomes, or any caves in general.
STRUCTURE WEIGHT CHANGES -All some structures such as cobblestone ruins and rocks had a 15% decrease in spawn measurements. -The lost soul city lowered in its spawn weight.
STRUCTURE MOB SPAWN -The spawns wither skeleton increases the spawn measure to min count 2. -The structure can now spawn skeletons.
STRUCTURE FEATURE CHANGES -The Lost Soul City's floor will have more deepslate tiles randomly placed.
This update is split into two for the new coming lost soul city. On which is an underground city that is coming and being currently added along the update slide. This will be the final update for the structure.
NEW STRUCTURE -lost_soul_city_part2 -lost_soul_city_part3 -lost_soul_city_part4 -soul_ruins1 -soul_ruins2 -soul_ruins3 -level_ruin_three11
BIOME PLACEMENT -The Lost Soul City can spawn in all cave biomes, or any caves in general.
STRUCTURE WEIGHT CHANGES -All some structures such as cobblestone ruins and rocks had a 15% decrease in spawn measurements. -The lost soul city lowered in its spawn weight.
STRUCTURE MOB SPAWN -The spawns wither skeleton increases the spawn measure to min count 2. -The structure can now spawn skeletons.
STRUCTURE FEATURE CHANGES -The Lost Soul City's floor will have more deepslate tiles randomly placed.
-Philip's Ruins 1.20.2 is out now.
BUG FIXES -Fixed overhanging structures. -Fixed the lost_soul dungeon from spawning at surface levels. -Fixed random crash from loading Philip's Ruins
UPDATE 1.20x-1.6
NEW STRUCTURES -field_stone_ruins1 -field_stone_ruins2
The new rock type ruins are small ruins that can spawn a lot in the plains biome. -field_stone_ruins_rock1 -field_stone_ruins_rock2 -field_stone_ruins_rock3 -field_stone_ruins_rock4 -field_stone_ruins_rock5 -field_stone_ruins_rock6
STRUCTURE SPAWN CHANGES -The spacing and separation is has been edited to have a 10-15% of less ruins spawning in your world.
BOSS CHANGES -The new zombie boss dose not have the glowing outline to it. But please keep in mind that older ruins will still have them spawn as a outline effect.
UPDATE 1.20.1-1.0 UPDATE 1.20-1.1 UPDATE 1.19.4-2.2 UPDATE 1.19.3-6.3 UPDATE 1.19.2-6.2
NEW STRUCTURES -level_one_ruins17 -level_one_ruins18 -level_one_ruins19
UPDATED STRUCTURES This includes that some ruins are updated, with the new boss mob. -level_one_ruins16 -level_ruins_three8 -level_ruins_three9 -level_ruins_three3 -level_ruins_three4 -level_ruins_three6
NEW CUSTOM MOBS -A new zombie boss has been added in this update. There's a spawn change that it can spawn with the new ruins.
UPDATE 1.19+ 1.4
NEW STRUCTURES -ruin_guardian_statue -ruins_house_with_tree -ship
NEW PROCESSOR -Add Guardian Ruin processor for randomizing the brick pattern. -Added new End Ruins processor for randomizing the brick pattern.
NEW LOOT TABLES -end_ruins_loot
STRUCTURE GENERATION -Most ruin structure generation is now changed to use a new projection when it comes to blending in the terrain more better.This can result into ruins that are different everytime when generated as well including not having a weird drop off at the end of a hill or mountain.Instead, if a ruin spawns on side of a hill or mountain, it will make the structure look like it has falling off a cliff because of erosion. This can result in very interesting ruins.
UPDATE 1.19+ Ported structures over from the mod Philip's Ruins to be in a data-pack.
PORTED STRUCTURES -level_ruin_three8 -level_ruin_three9 -level_one_ruins15 -level_one_ruins16 -level_two_ruins4 -level_two_ruins5 -ocean_ruin4 -ocean_ruin5 -ocean_ruin6 -ocean_ruin7 -ocean_ruin8 -ocean_ruin10 -ocean_ruin11 -ocean_fortress_main -ocean_fortress_part1 -ocean_fortress_part2 -ocean_fortress_part3
NEW RUIN PROCESSOR -ocean_ruins_processor
NEW LOOT TABLES -ocean_ruin_fortress -ocean_ruins_loot
UPDATE 1.2
NEW STRUCTURES -level_two_ruins2 -level_two_ruins3
SPAWN WEIGHT CHANGES -The spawn weight for the ruins is a 10% increase for being less common in separation.
HAUNTED RUINS SPAWN CHANCE -There is a 55 increase for being a haunted ruin at night.
This is the first version of the pack. Enjoy.