- Synced changes from 1.0.10.
- Massive internal refactor to ease future maintenance and to allow improved
compatibility:
- Now only the
citystyle_border
city style, plusstandard
andstandard_everywhere
world style in thelostcities
namespace will be overridden. The rest, e.g., buildings, parts, palettes, etc., are all moved under thelcmt
namespace. - Under the
lcmt
namespace, subdirectories are now used to organize buildings, parts, palettes, etc. - Some palette cleanups.
- Now only the
- The library multi-building has been completely redesigned (both exterior and interior). It is the first multi-building that is not rectangular, and it should be easier to spot it. You can also find enchanted books in a special room now.
- Rubble dirt/leaf blocks are now city style specific. Examples:
- With the "wasteland" profile you will see sand blocks instead of mossy cobblestone blocks covering the streets and building ruins.
- With the "ancient" profile, you will see leaves from trees in cold biomes in snowy cities, and leaves from jungle trees in jungle cities scattering around.
- Added missing damaged block states in some palettes.
- Applied minor tweaks to some roof top parts.
- Synced changes from 1.0.9.
- Massive upgrades to multi-buildings interiors to make them more interesting.
- Redesigned shopping center interior parts, which contain more details and varieties, plus some special loot. Also added a few unique roof parts.
- Redesigned data center interior parts with additional details and varieties. You can find redstone components as loot in some of the parts. Some roof parts are also tweaked.
- Redesigned town building interior parts with additional details and varieties. You can find valuable treasures in some of the rooms.
- Tweaked library underground level generation.
- Synced changes from 1.0.8.
- Factories now have basements:
- They are dark and harder to navigate, but you can find some treasure there.
- Storage racks of barrels now only appear in basements.
- Fixed a misplaced block in a staircase part.
- Synced changes from 1.0.7.
NOTE: This version requires The Lost Cities 1.21-8.2.6 or above.
- Synced changes from The Lost Cities 1.20-7.3.6.
- In addition to cobwebs, hanging roots or glow lichens (cave vines in jungle cities, packed ice in snowy cities) may appear on ceilings inside buildings.
NOTE: This version requires The Lost Cities 1.20-7.3.6 or above.
- Synced changes from 1.0.6.
- Added a tuff bricks based palette to jungle cities.
- Added two bio-specific city styles:
- Cities in jungles will be more mossy.
- Cities in snowy biomes will have more colorful buildings.
- Revamped building 6, 7, 8. In the base mod, they are retextured building 5, 4, 1, respectively. You can now find 3 new types of buildings in the city. Palettes only used in building 6, 7, 8 are now also available to all other buildings.