Version 1.3 build 8
Weapons
- Tomes
- Astral Codex
- now casts only 1 Projectile at a time
- changed damage to bypass Damage Cooldown, effectively increasing its DPS dramatically
- Astral Codex
Technical
- updated compatibility for Minecraft 1.20.2 - 1.20.4 but end of support for Minecraft 1.20.1 and below
- changed scheduling for looping functions to be more reliable
- optimized Weapon System for performance improvements and reliability
- changed the XP Drain mechanic to be more fair and makes more sense, especially when rapid firing
- patched an issue where Tomes still fire in the Offhand even with insufficient XP
Version 1.3 build 3
Weapons
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Axes
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Amethyst Axe (New)
- a new Axe weapon that casts a small explosion upon hit
- has a Weapon Skill, Crystal Swirl
- performs a circular attack around the user
- put in Offhand to activate
- uses and requires 10 XP Points
- has 2.5 Seconds of Cooldown
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Echoing Hatchet (New)
- a new Axe weapon that casts winds that lifts up nearby mobs
- has a Weapon Skill, Razor Wind
- casts a whirlwind that rapidly damages neaby mobs and levitates them
- put in Offhand to activate
- uses and requires 15 XP Points and 10 XP Levels to use
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Riftspace Battle Axe (New)
- a new Axe weapon that casts multiple beams and projectiles upon hit
- has a Weapon Skill, Riftspace Rend
- casts a riftspace that shoots multiple homing projectiles
- put in Offhand to activate
- uses and requires 55 XP Points and 30 XP Levels to use
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Blazing Halberd (New)
- a new Axe weapon that ignites flames upon nearby mobs
- has a Weapon Skill, Flame Circle
- performs a circular attack around the user that shoots out fire beams and sets mobs on fire
- put in Offhand to activate
- uses and requires 40 XP Points and 2 XP Levels to use
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concepts and ideas inspired by ArrowRobinGood and KevyDevy
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Bows
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Soulfire Caster (New)
- a new Bow weapon that shoots a Soulfire Arrow that inflicts Wither effect and sets mobs on fire
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Ocean's Wrath (New)
- a new Bow weapon that shoots Bubble Projectiles that deals No Cooldown Damage
- projectile movement and amount is determined by bow pull
- Bubble Projectiles removes Fire from mobs and blocks, but evaporates upon contact with Lava
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Frozen Hunter (New)
- a new Bow weapon that shoots a Frozen Projectile that casts an Ice Cage upon impact
- projectile power is determined by bow pull
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Golden Electric Bow (New)
- a new Bow weapon that shoots an Electric Projectile that zaps nearby mobs and casts Lightning Bolts
- projectile power and movement is determined by bow pull
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Dragon's Bolt (New)
- a new Bow weapon that shoots a Dark Projectile that can cast an explosion upon impact
- projectile power and movement is determined by bow pull
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Crossbows
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Abyss Ranger (New)
- a new Crossbow weapon that fires an extremely fast projectile that deals massive damage
- requires Spectral Arrows to fire properly, otherwise it would recoil its damage
- Quick Charge enchantment decreases damage by 12 per level
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Red Sparkler (New)
- a new Crossbow weapon that fires multiple Burning Buckshots that bursts into smaller projectiles
- Buckshot projectiles deal No Cooldown Damage which means it can stack damage
- Multishot enchantment increases the amount of projectiles fired
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Void Seeker (New)
- a new Crossbow weapon that fires a Vortex projectile that pulls in nearby mobs upon impact before exploding
- Piercing enchantment increase the chance to fire a stronger Vortex projectile by 25% per level
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Prism Staff
- Beam attacks now deal 3 Damage, but ignores Damage Cooldown
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Technical
- added in-house Damage Types for exclusive use in the Datapack
- changed Schedule commands for Clocks to use Replace
- changed checking for Player Stats from using "if entity" to "if score"
- used in-house Damage Types and modified the "bypasses_cooldown" and "bypasses_armor" tags for Damage Types
Weapons
- Crystal Katana
- added a new Sword magic weapon that can cast homing projectiles upon hit
- has a Weapon Skill, Healing Focus I
- heals 2 Hearts after focusing for at least 3 Seconds
- put in Offhand then Sneak and stop moving to begin focusing
- uses and requires 1 XP Point when focusing
- Gemspark Blade
- a new Sword magic weapon that cast a small explosion upon hit
- has a Weapon Skill, Electric Dash
- instantly dash for up to 7 Blocks, damaging any hit enemies along the way
- put in Offhand to activate
- put in Mainhand to reuse, will not work if Dual Wielding the same weapon
- uses and requires 30 XP Points and 5 XP Levels to use
- has 6 Seconds of Cooldown
- Emerald Saber
- a new Sword magic weapon that casts a Slash attack
- has a Weapon Skill, Great Slash
- casts 3 Slash attacks with an extended range
- put in Offhand to activate
- put in Mainhand to reuse, will not work if Dual Wielding the same weapon
- uses and requires 40 XP Points and 10 XP Levels to use
- has 6 Seconds of Cooldown
- Flame Saber
- a new Sword magic weapon that casts a Flaming Slash attack that deals Fire Damage
- can be upgraded with Netherite Ingot via the Smithing Table using Netherite Upgrade Smithing Template
- has a Weapon Skill, Blazing Slash
- casts 3 Flaming Slash attacks with an extended range
- casts 4 Flaming Slash attacks with an extended range when upgraded with Netherite
- put in Offhand to activate
- put in Mainhand to reuse, will not work if Dual Wielding the same weapon
- uses and requires 80 XP Points and 20 XP Levels to use
- has 7 Seconds of Cooldown, 9 Seconds if upgraded with Netherite
- Obsidiana
- a new Sword magic weapon that creates rifts on the ground and ruptures, dealing Splash Damage
- has a Weapon Skill, Lacrima Strike
- creates 3 rifts on the ground which has an extended range
- put in Offhand to activate
- put in Mainhand to reuse, will not work if Dual Wielding the same weapon
- uses and requires 100 XP Points and 20 XP Levels to use
- has 12 Seconds of Cooldown
- Sculk Seeker
- a new Sword magic weapon that casts multiple Soul projectiles, dealing Slowness and Wither effects
- has a Weapon Skill, Abyssal Shriek
- casts many Soul Projectiles, dealing Slowness and Wither effects
- also Levitates, then fires a long range Beam that deals heavy damage
- uses 1 XP per Beam attack, may use up to 150 XP
- can be cancelled by removing the weapon in the Offhand
- put in Offhand to activate
- put in Mainhand to reuse, will not work if Dual Wielding the same weapon
- uses and requires 100 XP Points and 25 XP Levels to use
- has 8 Seconds of Cooldown
- Enderstrike
- a new Sword magic weapon that casts an explosion upon hit
- has a Weapon Skill, Void Dash
- instantly dash for up to 15 Blocks, damaging any hit enemies along the way
- heals the user upon killing a mob using the skill
- put in Offhand to activate
- put in Mainhand to reuse, will not work if Dual Wielding the same weapon
- uses and requires 80 XP Points and 25 XP Levels to use
- has 6.5 Seconds of Cooldown
- Astral Katana
- added a new Sword magic weapon that can cast multiple homing projectiles upon hit
- has a Weapon Skill, Healing Focus II
- heals 4 Hearts after focusing for at least 2 Seconds
- put in Offhand then Sneak and stop moving to begin focusing
- uses and requires 2 XP Point when focusing
Technical
- updated Recipe Advancements to Recipe Crafted from Recipe Unlocked
- is now incompatible with Minecraft 1.19 and lower
Weapons
- Tomes
- can now be used in the Offhand
- can now be Dual Wielded with other weapons
- Tome must be in the Offhand
- Dual Wielding will not work for the same weapon
Technical
- removed unused files
Weapons
- Astral Codex
- made projectiles go faster
- projectiles now home in on targets more accurately
- projectiles now deal 16 Splash Damage within 3 Blocks instead of piercing through mobs
- adjusted particle effects and description
- Withering Tome
- now only casts 3 projectiles, instead of 7 projectiles
- lowered cooldown to 12 Ticks (0.6 Seconds)
- adjusted description
Version 1.1
Technical
- updated for Minecraft 1.20
- removed version tag scoreboard for checking versions
- made version checking more compact