- Added mob toggles feature to config menu
- You can turn off/on every mob to not be improved by the datapack
- All are on by default
- Redesigned main config page
- Reworked "day" advancements
- Renamed to "Monster level" advancements
- Added an advancement for every 10 monster levels instead of 25
- Pillagers no longer drop their armor to reduce inventory clutter in raids
- Skeletons no longer drop their shields to reduce inventory clutter in spawner farms
- Reduced skeleton bow/sword drop chances
- Added a negative cap
- Added negative cap setting
- Fixed some config menu pages showing up to everyone (purely visual, didnt work for players without OP)
- Fixed high level zombies not being baby/armored more often
- Renamed advancements
- Fixed a grammar mistake in an advancement
- Added support for zoglins
- Zoglins get to traditional health, damage, speed, follow range and armor stat increases also attack knockback, and a new superpower
- Zoglins corrupt the overworld, changing all nearby blocks to their nether counterparts
- Starts at day 20, range of corruption increases up to 8 blocks around it
- Endermite teleportation can be toggled on/off using the config menu
- Added messages to indicate that the mobs get stronger
- Messages can be toggled on/off using /trigger ToggleMobLvlUpMessages
- Minor bug fixes