- 1.20.5+ compatibility only.
- Armarillo added as blood type mob.
- Fall impacts required now a fall from 7+ block to get particle. Falls with 6- blocks are vanilla.
- Crash yourself when falling from >12 block to get a custom fx.
- Blood traces lifetime is now lowered to 15s (default).
- Blood traces have been reworked is now less frequent: need at least 2 hearts of damage to spawn.
- Water suffocation no longer spread blood.
- Many options have been added in the ingame menu for more customization (premium).
- Blood particles are now anchored eyes to better match possible mob scaling.
- 1.20 Compatibility: code and functionnality updated for 1.20
- Camel and Sniffer added as blood type mobs
- Code rewrited for 1.20+
- Cuts bleedings: if a mob/player hit you with a sword/axe/tool, it will add 5 seconds of strain bleedings. There is a new option to enable/disable it.
- improved blood trace performances
- "Goremode" have been renamed into "Gorify".