- Fixes:
- Trial Chambers had Bedrock terrain generating in them
- Fixes:
- Previous Flower Bonemealing Fix not applied to Pale Garden flowers
- Changes:
- My name from Quidvio -> Klinbee
- Updated License
- Versioning to use SemVer (hopefully)
- Fixes:
- Nether Fossils were not generating
- Changes:
- 1.21.4 support
- Fixes:
- Mansions no longer spawn floating, again
- Changes:
- 1.21.4 support
- Fixes:
- Bonemealing grass would not result in flowers
- Changes:
- Removed all decorated features
- Removed kelp
- Removed dungeons
- Removed geodes
- Removed overworld fossils (Nether Fossils are structures)
- Stopped passive mobs from spawning upon worldgen
- Removed all decorated features
- Notes:
- This update is meant to be a parity/challenge update to be more in line with Classic Superflat. I hadn't realized that passive mobs don't spawn upon worldgen in it, until someone in my Discord pointed it out to me (Thank you, MJ!). Of course, features don't spawn in Classic Superflat, so I removed those as well
- I highly recommend reading the changelog for 1.2.8, as some important fixes/changes happened during that update, many out of my control because of 1.21.2
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Trial Chambers not generating
- 1.21.2+ Exclusive Fixes
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
Mansions now spawn floating- This was actually a preventable bug, fixed in 1.3.2
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Trial Chambers not generating
- 1.21.2+ Exclusive Fixes
- Changes:
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Mineshafts now can generate on the surface
- Monuments no longer have a water box
- Phantoms can spawn when you are above Y=4
- Aquatic Mobs now spawn at the proper sea-level Y~4, rather than Y~63
- 1.21.2+ Exclusive Changes due to Mojang's worldgen changes (I am unable to change these / changing these would unintentionally change other aspects in non-desirable ways)
- Fixes:
- 1.21.2+ Exclusive Fixes
- Trial Chambers not generating
- Inadvertantly makes them generate higher
- There is a known issue where some rooms generate without walls... I have no clue what Mojang is cooking
- Aquatic mobs would never be able to spawn
- See the description page Generation Notes for previous and current spawning conditions
- Rivers/Oceans had inappropriate snow start height
- Trial Chambers not generating
- 1.21.2+ Exclusive Fixes
- Changes:
- My name from Quidvio -> Klinbee
- Updated License
- Versioning to use SemVer (hopefully)
- Fixes:
- Nether Fossils were not generating