Changelog
Changelog (compared to 5.0.1)
- Updated to 1.19.4
- Updated worldgen to new version with all new biomes
- Re-enabled mineshafts
- Reduced dungeon frequency back to normal
- Added new items for 1.19.3
- Removed silk touch requirement for sculk family blocks
- Removed dungeon-related items (except for the enchanted book)
- Spawn points can now only generate in a radius of 25 million blocks (down from ~30 million) (see technical changes for more details)
- Removed emerald detection
- Removed setting for terrain pre-gen (it always behaves like the previous non-default beahvior now)
- Added error message in place of custom HUD when resource pack is not enabled
- Technical changes
- server.properties for using on a server (for more information see main description)
Worldgen Changes
Worldgen has been updated for 1.19.3 and all new biomes have been added.
In contrast to version 5.0, it is now possible to use the vanilla biome layout. This means, that biomes are placed exactly like in normal Minecraft, only their size has been reduced.
One exception to this is beaches. The width of beaches has been slightly increased compared to what it usually would be with tiny biomes. Since in 1.19.3 biomes no longer control terrain shape, the terrain shape has also been adjusted for this change.
Mineshafts & Dungeons & Removal of dungeon items
Mineshafts are re-enabled again and dungeons generate at the same rate as in normal Minecraft now.
With new cave-biome specific items, and since I feel like there is enough variety without dungeon items, plus the fact that dungeon items can be somewhat unreliable and annoying, I decided to remove them. This change allowed me to move more towards default worldgen and have even less specialities people have to learn. In specific, this means dungeons are back to their normal rate and mineshafts are enabled.
One exception to this is the enchanted book. It has been added as part of the diamond category now and is mutually exclusive with other diamond-related items.
Seeds should be able to be found in mineshafts quite easily, and since mineshafts are somewhat common, I feel the balancing in that regard shouldn't have changed much.
This means the only changes to worldgen that differ from vanilla are now:
- decreased biome sizes
- removal of ite-blobs (granite may still generate as part of a copper ore vein in this version)
New items
Lush cave
- Spore Blossom
- Flowering Azalea
- Moss Carpet
- Rooted Dirt
- Glow Berries
Lush caves can be found either by finding an azalea tree, or in general in the center of a bigger moist biome (i.e. taiga, dark forest, (non-sparse) jungle; or less-commonly windswept forest or wooded badlands)
Dripstone cave
- Pointed Dripstone
- Dripstone Block
Dripstone caves can be found very in-land (far away from oceans), i.e. in the center of a land mass
Deep dark
- Sculk Sensor
- Sculk Shrieker
- Sculk Catalyst
- Sculk
Note that in contrast to vanilla, sculk blocks do not require silk touch.
Deep dark biomes can be found close to the bottom of the world below mountains. They are a gurantee below any type of peak or slope biome (The return of mountain caving!). They are hard to find and very unreliable if you just search underground, but because it's a gurantee below a mountain, I feel like it is a fair and very interesting category to include.
Copper
- Raw Copper Block
- Cut Copper
- Exposed Copper
Exposed copper needs to be placed for some time to change its state. In case it oxidizes too much, it can be turned back by one state at a time using an axe.
Amethyst items
- Amethyst Shard
- Spyglass
- Amethyst Block
- Calcite
Requires an amethyst geode. Geodes can commonly be spotted on the ocean floor or underground.
Calcite can additionally be found in stony peaks.
Deepslate
- Deepslate
- Cracked Deepslate Bricks
- Deepslate Tile Wall
Deepslate can be found below around y 0. Mining deeplsate gives cobbled deepslate, cooking it in a furnace gives the normal deeplsate block. All the other recipes also require cooking at some point.
Mud
- Packed Mud
- Muddy Mangrove Roots
- Mud Bricks
Mud can be found in mangrove biomes, or gotten from regular dirt using a water bottle. Packing requires a single wheat (so the bricks require 4 wheat total). The muddy roots require no wheat.
Glow ink
- Glow ink sac
- Glow item frame
Glow ink can be gotten from glow squids who spawn in dark water basins. The glow item frame is also mutually exclusive with other leather-related items
New entries for Shearables
- Glow Lichen
- Hanging roots
Raw ore blocks
- Raw Gold Block (part of gold / ruined portal category)
- Raw Iron Block (part of nes simple iron category, removed iron block and cauldron from "extra smelt" category with Stone Cutter amd Dried Kelp Block)
Misc
- Mangrove Propagule (mutually exclusive with other saplings)
- Goat Horn (mutually exclusive with cake and milk)
- Powder Snow Bucket (mutually exclusive with snow layer)
Technical Changes
Reduced available terrain / Timer now uses global world border
The timer is implemented using the world border, since it uses real time.
In previous versions of Minecraft, there was a (buggy) world-border per dimension, which would reset when re-loading the world. While the game was running, it was still possible to use it for timing tho. In previous versions, the world border of the lobby dimension was used, which meant the complete world with radius 30 million was available in the dimension where you played the game,
Now, the world border of the game world is always something between +-25 million and 27.5 million blocks out (compared to +-30 million). Because of this, spawn points are slightly closer together now.
Terrain pre-generation
Terrain pre-gen needed to be completely re-done for Minecraft 1.19.3 owing to breaking changes to the /forceload command. The new implementation allows for setting the pre-gen radius, however such a setting is not implemented yet.
Currently all chunks generated by pre-gen are loaded until the pre-generation process is over. This needs to change before an actual setting can be implemented.
Also a known issue here is that entities are permanently loaded and don't get any special treatment. This means for instance the longer the player waits after pre-gen is done, the more time will have passed on chicken timers.
Also the previous setting for when pre-generation should start is completely removed for now, and pre-generation always starts 5 seconds after generating a card now; or immediately when the player clicks the start game sign.
Switched Source License to MIT
Basically, you can do anything now as long as you provide attribution.
Misc
- Replaced area effect clouds with markers
- Changed approach to setting signs in the lobby
- Changed namespace from "bingo" to "fetchr"
- Removed periodic clearing of the tmp scoreboard
Bugfixes
- Fixed a bug in how random numbers in the seeded generator where created
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Release channel
BetaVersion number
5.1-beta3Loaders
Game versions
1.19.4Downloads
200Publication date
March 25, 2023 at 8:17 PMPublisher
NeunEinser
Owner