[v2.0.1] Parity w/ Primary 2.0 & 2.0.1 - MOD
on Dec 25, 2024[v2.0.1] Parity w/ Primary 2.0 & 2.0.1
on Dec 25, 2024Endless City v2.0.1 - LEGACY
Updates
- Updated to 1.21-1.21.4
Changes
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All structures and road tiles are now fully data-driven format, including weighted randomisation, allowing for easy expansion by users. Tutorial file included in the datapack bundle.
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Tiles have one variant in Legacy, as they were back in the old mod.
- All tiles must be the same size.
- Tile road and terrain blocks should be included in their relevant tags if new tiles are added.
- Road marker entities must still be used to dictate how and where buildings spawn. (Helper datapack to be released soon)
- Buildings have 6 categories - small, medium, long, large, side decor and arch decor. However, there is no technical constraint on any of these categories - each one simply links to different road marker entities. If the roads are overriden and markers placed differently, these categories can be utilised differently, at user discretion.
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There is however a defined decay order through the building (not decoration) categories, used to place smaller structures where larger ones cannot fit. This order is long > large > medium > small.
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Post-processors on the structures are also data-driven, allowing for post-generation block replacement.
- replace_random: replaces the given block using a randomly selected block from the provided blocks list.
- replace_random_rotated: replaces the given block using a randomly selected block from the provided blocks list, and gives it one of 4 blockstates defined in the second list (data).
- NOTE - see Known Issue #1
-
Known Issues
replace_random_rotated
post-processors do not support blocks with extra blockstate data provided (unless it is provided as part of thedata
list). For instance, you couldn't have the entryminecraft:beehive[honey_level=5]
in theblocks
list, and then also provide the rotations in thedata
list, as the two would conflict.
Supported Modules
- Coming soon
Other Versions
This pack is INCOMPATIBLE with other versions.
Legacy City MOD VERSION
on Jan 7, 2024Legacy City
on Jan 7, 2024Simply a direct re-creation of an old minecaft mod "Endless City".