Features: Ever wonder why endermites even exist in the game other than being annoying? This datapack/server-side mod makes three changes to them that may help with that:
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Endermites don't automatically disappear 2 minutes after being created. However, they will still despawn like regular hostile mobs unless given a nametag.
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Every minute, if an endermite is standing on an obsidian block, that block will have a 20% chance of turning into crying obsidian. This provides a renewable method of farming crying obsidian that doesn't require bartering.
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When an amethyst shard is dropped near an endermite, the endermite will consume it, and will have a 10% chance of duplicating/creating another endermite. Since endermites drop 3 XP when killed by the player, this is effectively a way to convert amethyst shards into XP (10 amethyst shards = 3 XP).
You can configure these chances, or comment out functions you don't like, by editing the datapack.
Compatibility: This datapack is compatible with everything. However, if another mod/datapack changes an endermite's Lifetime data, this datapack's functionality will overwrite it.
Uninstalling: This datapack is safe to remove or add at any time. However, endermites spawned while it was enabled will continue to have a Lifetime of about -144000
(2 hours), although they will still despawn naturally as normal.
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