- fixed broken mod
- updated to 1.21.4
- tags no longer overwrite vanilla tags to ensure compatibility with other datapacks that modify them
Bug fixes
- Vitality and swift strike were unobtainable in survival mode (thanks to
@holycouto
on discord for reporting!) - Only swift strike level 1 was (theoretically) available in enchantment table (now up to level 4 is obtainable)
- rebalanced most enchantments' rarity in enchantment table
- fixed a bug which caused kinetic protection to be extremely common (unintended)
- Enchantment descriptions now use translate keys (you can change enchantment names with a resource pack)
General datapack changes
- fixed broken load.json
- removed testing functions that served no purpose
Enchantment changes
- ice aspect:
- nerfed by reducing freezing duration to 3 seconds
- fixed a bug which caused freezing to be stacked
- stride:
- fixed the enchantment not working
- scorch walker:
- using the enchantment now damages your boots a little
- curse of displacement:
- fixed a bug which caused enemy to be teleported to the surface when in a cave
- curse of clumsiness:
- fixed a bug which caused dropped item to be picked up instantly
update to 1.21.2/3
initial release