- Updated to 1.21.2
Illager Mansion Rework changelog:
- Added Translation Keys
- Removed the Largest house parts for the last step in Manors generation
Updated structure layout Updated icon Added Ability to disable Enchantments with Datapacks, link will follow as soon as it is aproved in the description
First Version
- Replaces all Woodland Mansions with The Illager Manor from Dungeons and Taverns.
- Villagers Woodland Explorer Map Will lead to them Instead
- Spawn At the exact same locations where Woodland Mansions would origianlly spawn
- Can be located with /locate structure minecraft:mansion OR /locate structure nova_structures:illager_manor
- The Mansion is now a giant structure filled with small, medium and large rooms
- Attic exists and is filled with decoration and cobwebs
- Map rooms exist containing maps to pillager outposts or ancient cities
- 1 evoker is guranteed to spawn
- contains basement with jailcells for allays, villager and iron golem
- has 7 garden variations
- Allays who hold echo shards and are hit by lighting convert to vexes
- the main mansion structure branches of 2 sides to 3 house parts of which there are a total variation count of 9
- 4 different lobbies exist
- 32 small room variations exist
- 1 of them is a secret room behind a market wall
- 30 small basement room variations exist
- 7 of them are secret rooms behind a market wall
- 24 medium room variations exist
- 18 medium basement room variations exist
- 30 large room variations exist
- 11 Attic decoration variations exist
- 8 slim secret room variations exist
- bookshelves can be replaces by chisseled bookshelves which can contain enchanted books
- there are a lot of custom loot tables but each have a chance to be repalced with the vanilla loot table
- modded items can be inserted through that methode
- Structure adds 1 new enchantment:
- Illagers bane
- Deal extra damage to Illagers, Vexes, Witches and Ravagers
- Items: Weapon
- Max level: 5
- Incompatible with: Sharpness, Smite, Bane of Arthropods