Description
This datapack adds the ability lock doors, trapdoors, fance gates, levers and buttons. You can also make animated doors.
Recipes
Door Locker
Sets the password for supported blocks. Before use, you must rename on the anvil. Must be applied on the inside of the block.
The locker owner can always open their locks without a password!
Tip: If you remove the name (just set the name as a space) then Door Locker will not have a password, which is good for double doors if you don't need a password.
Animated Door
Turns a locked door into an animated version of the door. Doesn't change password. After that, the door cannot be opened / closed using redstone or villagers.
Works for doors only.
Delocker
Allows the owner of the lock to completely remove the lock from the block. Door Locker will not be returned. When removing a lock from an animated door, the doors will be dropped as items.
For mapmakers
You can use this datapack in your project, just provide a link to this page in credits.
You can use any item with custom text in the item name as a key.
You can get Door Locker with key name in two ways:
- Take your key to the door in your main hand and run this command in chat:
loot give @s loot door_locker:door_locker
- Take your key in the second hand, and Door Locker in the main hand, then run this command in chat:
item modify entity @s weapon door_locker:copy_name
Also available such modifiers for keys:
Make the key one-time use:
item modify entity @s weapon door_locker:melt
Remove password for Door Locker:
item modify entity @s weapon door_locker:unlock
Remove password for Door Locker but without sounds and particles:
item modify entity @s weapon door_locker:unlock/no_sound
You can apply multiple modifiers to keys. The modifier will only work if the password matches. Door Locker checks only iten Name and does not check ID, Lore and any other data.
90% of ad revenue goes to creators
Support creators and Modrinth ad-free with Modrinth+