- Replaced amethyst mineshaft Explorer map with amethyst mineshaft locator compass
- Updated pack.png
- Sculk sensors and shriekers are now less common in the amethyst mines
- Sonic boom attack can now hit through armor, enchantments, and shields
- Sonic boom particles are now forced
- Reworked the keepInventory override
- Calibrated sculk sensors now spawn in the amethyst mines biome.
- Ward armor trim now spawns in ancient city and amethyst mineshaft house chests.
- Silence armor trim now spawns in sculk trap and amethyst mineshaft house chests. (Not in the overworld anymore)
- Safefall enchantment will no longer deactivate when sneaking.
- Amethyst mineshafts are now more common.
- Fixed a bug where enchanted books dropped by the warden can't be applied. books obtained by killing the warden prior to this version won't work.
- Added gamerule to stop shockwaves from emitting light.
- Sneaking now stops vibrations caused by taking damage.
- Better integration with 1.20.
- Updated to 1.20 and 1.20.1
- Fixed a bug where you could get teleported to a random cave in the overworld when trying to enter the deeper dark.
- Decreased world build limit back down to 64.
- Increased performance.
- Added gamerules.
- Removed secret debug superflat dimension.
- Fixed other small bugs.
- Added new biome: Amethyst Mines.
- Added new structure: Amethyst Mineshaft.
- Added new mob: Shockwave.
- Increased world height from 64 to 127.
- Added anti-out-of-bounds.
- Changed deeper dark cave generation.
- Added new loot tables.
- Add new advancement.
- Sculk traps now have a 100% chance to generate with a sculk-enchanted book.
- Reworked the custom enchanting system to be less buggy. if you have any custom enchanted books or custom enchanted armor, you will need to find new books and reenchant the armor. (It will show that you have the enchant twice.)
- Fixed a bug where you couldn't enchant armor that had protection on it.
- Updated the datapack to 1.19.4
- Coal ore now generates in the deeper dark.
- Gravel now generates in the volcanic caverns biome.
- More ancient debris can be found in city chests that spawn in the volcanic caverns biome.
- Volcanic caverns biome spawning location has been tweaked.
- Added sculk conversion process.
- Updated sonic attack to be more accurate to the warden's sonic attack.
- Sonic attack can now go through walls.
- Sculk enchantments can now be applied to modded armor.
- Sculk traps are now more common.
- Sculk traps and deeper dark ancient cities now spawn in the volcanic caverns biome.
- Sculk enchantment books now always spawn in sculk trap barrels.
- Darkspeed will now only activate when you're standing on the ground and will deactivate when you're flying.
- Fixed a bug where leaving the dimension can sometimes put you in the sky.
- It is no longer possible to spawn the warden when you enter the dimension.
- Added custom armor enchantments.
- Music will stop when a warden is nearby.
- Added new structure: sculk trap.
- Added volcanic caverns biome.
- Loot table changes.
- Advancement changes.
- Added blindness splash potions.
- Added activated sculk shreiker.
- It is no longer possible to leave the dimension while the warden is nearby.
- It is no longer possible to go through the portal while you are in spectator mode.
- Reduced portal particles.
- Renamed Advancement "Unexpected Visitor" to "Gone Wrong"
- Fixed bug where advancement "The Way Out" was impossible to get.