Changes
-> 1.2.0_01
-updated directories to work on newest snapshot
Changes
-> 1.2.0
-redid zombie reach, now uses rays and damage is now dynamic
-added new 'no potion effects' module (under 'mechanics' category) - removes potion effects from players
-vertical logs advancement trigger now checks for the score value
-'no babies' module now works with Age nbt (aswell) and uses a predicate
-'disable sprint' module now uses predicates instead of scores
-'disable sprint' module now modifies jump strength aswell
-added new 'old ocelot' module (in 'mobs' category) - makes ocelots "tamed" when fed and turn into cats, as was the case prior to R1.14
-added new 'old sponges' module (in 'blocks' category) - returns minecraft classic's sponge functionality, where it would continuously drain 5x5x5 areas
-added new 'old wolf variant' module (in 'mobs' category) - makes all wolves use the pale variant, returning to what they looked like pre-R1.20.5
-fixed 'punch sheep shearing' module calling upon the wrong function
-added new 'presets' menu, which includes 3, new, "presets" - these aren't modules themselves, but a method of toggling many modules from a selected list of modules. Keep in mind that toggling these will disable all previously enabled modules
-added back the 'check toggles' button to the settings menu, this is used to see which modules are enabled/disabled
-fixed disabling 'instang swing speed' not updating swing speed
-fixed void fog particles appearing even if the player was not near the void
Changes
-> 1.1.2
-fixed last hotfix's change not working -_-
Changes
-> 1.1.1
-removed debug message that displayed whenever reloading the datapack
Changes
-> 1.1.0
-updated datapack to work on newest versions
-added brand new settings menu! It is now a lot more organized, every module is now under 6 categories: general, blocks, cosmetical, drops, mechanics and mobs. Each category has its own pages with each pages having the modules in
them, you can still access the settings with the starting handbook or with the same command as before. The pages have back and forwards buttons aswell as a 'return to menu' button in each
-removed old settings menu in favor of new one
-scores will now only be added/preset at the first loading of the datapack instead of whenever the world is opened or /reload is triggered
-added 'Do scores on reload' module (under 'general' category) - reverts the previous mentioned change if enabled
-removed 'Old mob drops' module in favor of multiple different modules so players can set which old drops they want enabled/disabled
-added 'Old zombie drops' module (under 'drops' category) - returns alpha/beta zombie drops
-added 'Old cow drops' module (under 'drops' category) - returns alpha/beta cow drops
-added 'No disc drops' module (under 'drops' category) - disables creepers dropping music discs
-added 'Old ghast drops' module (under 'drops' category) - returns alpha/beta ghast drops
-added 'Old pig drops' module (under 'drops' category) - returns alpha/beta pig drops
-added 'Classic pig drops' module (under 'drops' category) - returns mc classic pig drops
-added 'Old sheep drops' module (under 'drops' category) - returns alpha/beta sheep drops
-added 'Old spider drops' module (under 'drops' category) - returns alpha/beta spider drops
-added 'Old pigman drops' module (under 'drops' category) - returns alpha/beta pigman/zombified piglin drops
-added 'Old cat drops' module (under 'drops' category) - disables modern cat string drops, returning their early release drops of absolutely nothing
-added 'Old chicken drops' module (under 'drops' category) - returns alpha/beta chicken drops
-added 'No cooked drops' module (under 'drops' category) - disables fire making food drops cooked
-added 'No looting drops' module (under 'drops' category) - disables the looting enchantment affecting mob drops
-added 'Old glass pane drops' module (under 'drops' category) - returns glass panes dropping themselves when mined
-added 'Old-like stained glass pane drops' module (under 'drops' category) - inspired by the previous module listed, makes stained glass panes drop themselves when mined
-added 'Old ore drops' module (under 'drops' category) - makes iron and gold ores drop themselves when mined instead of their item equivalent, just like they did prior to 1.17 (applicable to the ores' deepslate variants too)
-added 'Old stair drops' module (under 'drops' category) - makes stairs drop a block related to their material, just like they did in alpha/beta/early release
-added 'No fortune drops' module (under 'drops' category) - Disables the fortune enchantment affecting block drops
-added 'No knockback resistance' module (under 'mechanics' category) - Disables knockback resistance from netherite armor (still shows up in their tooltip! Though that's purely cosmetical)
-added 'Vertical logs' module (under 'blocks' category) - Makes the logs players place, and logs near the player, vertical
-added 'Old lapis drops' module (under 'drops' category) - Makes lapis ore drop 1 lapis per ore, like they did in early beta
-remade most previous loot tables
-removed unnecessary and useless files
-added new version score for easier updating to future versions
-'floating gravity blocks' module now works with both fences and walls instead of only with fences
-fixed void fog not remembering if its enabled or not
-'no daylight mob burning' module now checks for helmets/pumpkins on entities' heads
-void fog detection now done through a predicate
-fixed disabling void fog saying 'disabled void_fog' instead of 'disabled void fog'
Works from ~1.15 to 24w06a (1.20.5 snapshot)
Changes
-> 1.0.1
-disabled remaining debug messages
-pack now uses multiple pack format versions
INITIAL RELEASE
Works from ~1.15 to 24w06a (1.20.5 snapshot)
[NOTE]: this version, in specific, modules may or may not work in 1.20.5+ The next updates will be for 1.20.5+!
[NOTE]: All modules are optional, you can toggle all of them on/off as you please, they are all disabled by default
Changes
-> 1.0.0
-added options & toggles-view messages
-added old boat water splash particles
-added faithful old boat particles
-added disable sprinting [experimental!]
-added instant swing speed
-added TNT ignite-punching
-added piglin to pigmen switching
-added silverfish soulsand damage
-added endermite soulsand damage
-added classic creepers
-added land squids
-added no animal panic
-added old farmland
-added old rabbits
-added punch sheep shearing
-added old TNT particles
-added old zombie reach [experimental!]
-added villager/zombie fighting
-added old nightmares
-added old mob drops
-added vertical drowning knockback
-added old dragon AI
-added no daylight mob burning
-added old regeneration
-added more ghasts
-added old mob step sounds
-added no advancement messages
-added disable pillagers
-added disable phantoms
-added disable wandering traders
-added disable wardens
-added no entity cramming
-added no death messages
-added old debug screen
-added no instant portals
-added testificate villagers
-added old dragon bossbar
-added floating gravity blocks
-added no baby mobs
-added no mob equipment
-added added disable zombie door-breaking
-added no arrow sticking [experimental!]
-added no left handed mobs
-added old critical hits
-added void fog
-added old-like drops