- Updated for 23w18a use, including adjusting the internal code of advancements broken by changes from this snapshots.
- Implemented the new vanilla advancement “The Power of Books”, making it the 1100th non-hidden advancement in the datapack.
- Added to the custom statistics trigger command the amount of gold given to Piglins (for “A Piglin’s Best Friend”).
- Slightly adjusted “Oh, look, it dings!” so that it now triggers if the bell’s position is in a villager rather than if the player’s position is in a village.
- “Setting up the mood” now works on both candles and candle cakes.
- The shulker box rewarded for completing “Smithing With Style” no longer contains a Netherite Upgrade.
- Fixed Pitcher Pods and Pitcher Plants not being required for “What’s new with composting?” even though a previous alpha build claimed they’d been added.
- Fixed “A Good Start” being contained in “Advancement Legend” twice. This had no effect on gameplay as the same criteria name was used.
- Added the “A Chiptune Relic” advancement.
- Added the new vanilla advancements. The following which basically already existed in the datapack have been replaced internally:
- “Just a Trim?” → “Crafting a New Look”. Now triggers upon using the Smithing Table to apply a trim – wearing trimmed armor will not trigger it anymore. Changed its description to: “Use a Smithing Template to apply a trim to a piece of armor”.
- “Designer Collection” → “Smithing With Style” Note: Although its obtaining method has been changed to require applying the trims (like in vanilla), unlike vanilla you now need to do so with all types of trims instead of just a specific eight. Using a Netherite Upgrade is no longer required for this advancement.
- “Archaeologist” → “Respecting the Remnants”. Changed its description to: “Using a Brush, carefully excavate a Pottery Sherd from a suspicious block”.
- “The Art of Ceramics” → “Careful Restoration”. This includes changing it to use the “recipe_crafted” trigger and it now requiring the use of four Pottery Sherds instead of just at least one. Its description has been changed to: “Put together a Decorated Pot using four Pottery Sherds”.
- “Life… uhh… finds a way” has been internally replaced by “Smells interesting”, however I have decided to retain the name it already had. Its description has been changed to: “Find a strange egg among the sand of an Ocean Ruin using a Brush. Smells interesting”, which incorporates its vanilla counterpart’s name.
- The following vanilla advancements do not replace any existing advancements: “Little Sniffs”, “Planting the Past”.
- Changed the “Mold Maker” advancement to now use the recipe_crafted trigger.
- Moved “Happy Trails” and “Life… uhh… finds a way” such that they come after “Respecting the Remnants”.
- Updated the msg functions of “Yay! I got my wood!”, “Stripper” and “Master Logger” to reflect their description changes from an earlier alpha build.
- Updated the grant_trophies function with new trophies from 1.16 Beta Build 1.
- Updated for 23w16a use.
- Updated all pottery_shard ids to pottery_sherd and changed mentions of the word “Shard” in descriptions to “Sherd”.
- The “Boned” and “Acquire Hardware” advancements now use the recipe_crafted trigger. More advancements may be changed to use this trigger in the future.
- Removed the 50 experience reward from “Vibe Check”.
- Fixed “Farlander” counting towards the Advancements Scoreboard even though it is a hidden advancement.
- Updated for 23w14a use.
- Fully integrated every new advancement (i.e. they now have all of their functions implemented, count towards the advancement scoreboards, work in Cooperative Mode, and are now required for milestones).
- Added item and experience rewards for many of the new advancements.
- Added trophies for the following advancements: “Cherry Bomb”, “Maximum Resistance”, “Undying Fandom”, “Pottery Collection”, “Chromatic Armory”, “Monstrous Music”, “Silent But Deadly”, “Food, Glorious Food!”, “I <3 Chests”, “Poglin!”
- Added armor trims to the trophies of “Master Gold Miner”, “Demolitions Expert”, “Master Miner”, “I’m in Space!”, “Ad Astra”, “Biological Warfare”, “The Perfect Run” and “Advancement Legend”.
- Changed the trophy item for “Animals Milestone” from a Raw Porkchop to Raw Beef.
- Changed the trophy item for “Zork Chop” from a Raw Porkchop to a Poisonous Potato.
- Fixed “Archaeologist” triggering upon using durability on any item.
- Updated the description of “Archaeologist” to no longer specifically mention Suspicious Sand.
- Added the new armor trims that were added in 23w12a to “Mold Maker”.
- Renamed the “Pottery Collection” advancement to “Pottery Exhibition”.
- “Vibe Check” and “Calibration Sensation” are now tasks instead of goals.
- Moved “All chained up” such that it comes after “Knowledge is Power”.
- Moved “Desert Rider”, “Hump Day” and “The High Road” to the Animals tab, after “Cowboy”.
- Overhauled the ordering of the horse and donkey-related advancements, mostly to ensure the donkey-related advancements become visible sooner.
- Changed the icon of “Redemption Arc” from an Iron Sword to a Pillager Spawn Egg.
- Updated for 23w12a use.
- Added the following advancements: “Sign Off”, “Calibration Sensation”, “Life… uhh… finds a way”, “Happy Trails”, “Raiders of the Lost Trim”, “The Sound of Silence”, “Stacked Smither” (hidden).
- Added all of the new pottery shards to “The Art of Ceramics” and “Pottery Collection”, and changed “Pottery Collection” from a goal to a challenge.
- Added all of the new smithing templates to “Designer Collection”.
- Added Trail Ruins to “Raidin’ Master”.
- Added Pitcher Pods to “Truffle Worm”, “A Seedy Place”, “Come to the Countryside!” and “Combine Harvester”.
- Added Pitcher Plants to “For you, my sweet” and “Flower Power”.
- Added Pink Petals, Pitcher Pods and Pitcher Plants to “What’s new with composting?”
- Added Cherry Logs to “Getting Wood” and “A Good Start” as well as their respective rewards.
- Added possible Bamboo and Cherry Sapling rewards to “Care for the environment”.
- Added Pink Petals to “What’s new with composting?”
- Fixed “Demolitions Expert” requiring killing every hostile mob with a projectile instead of with an explosion.
- Fixed advancements that required killing mobs with splash or lingering potions not triggering, as the is_magic damage type tag never existed. This was fixed simply by removing that requirement so those advancements just check the direct_entity.
- “Dive Bomb”, “Marine Marauder”, “Stayin’ Frosty” and “I’m in Lava With You” now check for flowing water/lava in addition to source water/lava.
- Changed the spelling of “Archeology” to “Archaeology”.
- Changed the description of “Brushed Away” to account for the new crafting recipe.
- Changed the description of the “Mining” root advancement to “Dig deep down, mine up ore”.
- Changed the description of the “Monsters” root advancement to “Battle against the monsters of darkness”.
- Changed the description of the “Adventure” root advancement to “Village, pillage and exploration”.
- Changed the internal name of “Help! I’ve been framed!” away from display_your_item_for_all_to_see to help_ive_been_framed.
- Moved “Colors of the Wind” such that it comes after “Sign Off”.
- Moved “Mannequin” such that it comes after “Smooth, dude!”.
- Swapped around “A Masterpiece!” and “Help! I’ve been framed!”.
- Moved “No Banner, Only Color!” such that it comes after “Prepare to meet your Loom!”
- Moved “Truffle Worm” such that it comes after “Life… uhh… finds a way”.
- Moved “Designer Collection” such that it comes after “The Sound of Silence”.
- All root advancements now have description text coloured light gray.
- Simplified the welcome message, and reworked it into two kinds.
- The first kind appears only for the first player who joins the world. It provides a thank-you for choosing to download and play the advancements pack, and contains a note informing them of the config menu.
- The second kind is more general.
- Both messages contain a Discord link.
- The list of patrons has been moved from the welcome message to the description of the root advancement in the “BlazeandCave’s Advancements” tab.
- Added a message that appears whenever loading the datapack, which informs players that this is an alpha build and reminding them of its nature. There is a beta build message as well, but it will go unused until beta builds begin. Both messages will be disabled on release versions of the datapack.
- Added a /trigger command that allows you to see custom statistics added and tracked by the advancements pack.
- At the moment, this includes: Days played, food items eaten and loot chests opened.
- Added to the description of “An Apple a Day” and relevant statistics advancements its /trigger command and how it works.
- Added to the description of “Oresome”, “Stack all the Blocks!” and “Stack all the Items!” exactly which blocks and items you do not need to collect a stack of.
- Updated the documentation link in the help section to http://bit.ly/3HXkft2
- Updated for 1.19.4 use.
- Changed the advancements that use is_projectile, is_explosion, bypasses_armor, bypasses_invulnerability, bypasses_magic, is_fire, is_magic or is_lightning to use the new damage tag system.
- Updated for 23w07a use with the 1.20 Experimental Features enabled.
- Added the following advancements to the following tabs:
BlazeandCave’s Advancements: Nothing
Mining: Nothing
Building: “Hanging Around”, “Shelf Expression”, “Bamboozled”, “Cherry Bomb”.
Farming: Nothing
Animals: Nothing
Biomes: “Pretty in Pink”.
Adventure: “Desert Rider”, “Hump Day”, “The High Road”, “Brushed Away”, “Archeologist”, “The Art of Ceramics”, “Pottery Collection”, “Truffle Worm”, “Jurassic Sniff”, “Good-Lookin’ Treasure”, “Just a Trim?”, “Mold Maker”, “Coordinated Flair”, “Chromatic Armory”, “Genesis of the End”, “Vexingly Hard to Find”, “Designer Collection”.
Monsters: “Maximum Resistance”.
Weaponry: Nothing
Redstone: “Monstrous Music”.
Enchanting: Nothing
Statistics: “Om Nom Nom”, “Yum Yum Yummo”, “Food, Glorious Food!”, “Loot ‘Em”, “More For Me”, “I <3 Chests”, “Giga XP Grinder” (hidden).
Nether: “Time to Upgrade!”, “Piglin Peril”.
Potions: Nothing
The End: Nothing
Super Challenges: “Poglin!”.
- Added Cherry Wood and Crimson and Warped Hyphae to “Barking Mad”.
- Added Stripped Cherry Wood and Crimson and Warped Hyphae to “Lost its Bark”.
- Added Stripped Crimson, Warped, Bamboo and Cherry to “Stripper”, and updated its description to include them.
- Added Crimson and Warped Stems, Bamboo Blocks and Cherry Logs to “Yay, I got my wood!” and “Master Logger”, and updated their descriptions to include them.
- Changed “Cut in Half” and “Stairs? NOOOOO!” so that they use the #minecraft:slabs and #minecraft:stairs tags respectively.
- Added Bamboo, Bamboo Mosaic and Cherry Slabs and Stairs to “Slabs for Days” and “Ah, my old enemy…” respectively.
- Added Bamboo and Cherry Saplings to “Care for the Environment” and “Ecologist”.
- Added Cherry Saplings to “One-course meal”.
- Added Rooted Dirt, Cherry Saplings, Pink Petals and Torchflower Seeds to “Combine Harvester”.
- Added Cherry Saplings and Torchflowers to “Harry Potter”.
- Added Torchflowers to “For you, my sweet” and “Flower Power”.
- Added Torchflower seeds to “A Seedy Place” and “Come to the Countryside!”
- Added Cherry Saplings, Cherry Leaves, Torchflower Seeds and Torchflowers to “What’s new with composting?”
- Components in “Bonfire Night” can now be triggered using Fire Charges.
- Added Hanging Signs to “Professor Oak” and other similar advancements for each type of wood.
- “Glow and Behold!” and “Colors of the Wind” now work with Hanging Signs.
- Added the Cherry Grove biome to “Overgrown!”, “Adventuring Time”, “Explorer of Worlds” and “Travelling Bard”.
- Added the Brush to “MOAR Broken Tools”.
- Added Camels and Sniffers to “Overpopulation”, “Animal Kingdom”, “Follow the Leader”, “The Mighty Hunter”, “Telescopic”, “Highway to Hell”, “Endergeddon”, “Potion Master” and “Biological Warfare”.
- The “Boned” advancement now specifically requires crafting either bones or bone blocks into bone meal.
- “Controlled Detonation” now uses the #minecraft:creeper_igniters item tag.
- Created the “#blazeandcave:hostile_monsters” entity tag which is now used by “Monster Hunter”, “Indiana Jones” and “The High Road”.
- Changed the advancements that use is_projectile, is_explosion, bypasses_armor, bypasses_invulnerability, bypasses_magic, is_fire, is_magic or is_lightning to use the new damage tag system thingy.
- Fixed “Take Aim” not triggering if you use spectral arrows.
- Split up the six every-type-of-wooden-item advancements that come after “Professor Birch” into two branches, with one branch having “The Jungler”, “Bamboozled” and “Mangrove Master”, and the other having “The Acacia King”, “Professor Dark Oak” and “Cherry Bomb”.
- Moved “Torched” such that it comes after “Your Door Was Locked”.
- Moved “It’s a Sign!” such that it comes after “Your Door Was Locked”.
- Moved “Barrel Rider” such that it comes after “Stationary Storage”.
- Moved “Redemption Arc” such that it comes after “Riot Shield”.
- Moved “It’s So Beast-Like!” such that it comes after “Sound the Alarm!”.
- Moved “Wub wub wub!” such that it comes after “Time to Upgrade!”
- Changed the Claptrap trophy item to a player head instead of a piston, preventing players from getting the “Moving Parts” advancement too early.
- “Dripstone Drop” now does not trigger if you land on waterlogged Pointed Dripstone.
- “Impossible” can now trigger if you kill an Enderman with a spectral or tipped arrow.
- “Cultural Misunderstandings” can now trigger if you kill a Piglin Brute in addition to a regular Piglin.
- Fixed Arrow of Splashing not being included in “Furious Ammunition”.
- Fixed “Potion Master” not having its trophy reward be messaged in chat.
- Added a global install function for every official add-on datapack (Hardcore, Terralith, Nullscape and Amplified Nether versions). In 1.16 this function will be able to be triggered from the config menu.