Azurith adds a relatively simple but eventually slow leveling system that gives points you can spent on traits or attributes, giving permanent buffs to your stats, conditional effects called talents, or spells.
This datapack is currently missing many planned features
It still functions well, just levels and a few other features are limited or unconfirmed
I'm just releasing it to see how it does, if it does really well despite not even being finished, then I'll have more motivation to finish it sooner.
Feel free to join the Discord below for updates on its progress and planned features
[Discord Link]
Experience
Earn experience by getting normal xp, completing simple quests, using experience scrolls, or killing mobs. More difficult mobs give more experience, with low tier ones having a short cooldown.
Dying results in the loss of up to 50% of your current experience (but not your levels). Each level grants 2.5 points, and every other level will give 2 more mana capacity, but as you progress, more experience will be needed to reach the next level, scaling upwards.
Points
Points are earned as you level up and can be used to enhance your character’s attributes. Attributes can be stacked in different ways, but focusing on specific traits and reaching milestones can be more beneficial than spreading your points across different areas.
Every attribute is limited to 100 points.
Attributes
Attributes are the collective traits and elements in which you can invest your points into, allowing you to shape your character’s strengths, and possibly learn the weaknesses of others.Each attribute has their own unique talents, or abilities. The traits (strength, endurance, agility, and intelligence) focus on permanent buffs, while the elements (fire, earth, wind, water) focus on giving abilities
Innate
Every player starts with an innate boost which usually gives a small boost to a single attribute There are four rare innate boosts, with one being extremely rare and powerful, but not game-changing.
Mana
Starts with a base capacity of 250, which can be increased by leveling up or using the Ocean Elixir.
Regenerates slowly but can be boosted by increasing Intelligence or through Elemental Mastery.
Conduit Power significantly speeds up mana regeneration, with the Ocean's Elixir providing an even stronger version of this effect.
Traits and Talents
Each trait offers unique talents that permanently unlock at 25, 50, 75, and 100 points
Strength
Increases attack damage and knockback.
25: Focused Punch
50: Empowered Crit
75: Vigilance
100: True Wrath
Fortitude
Increases max health and reduces burn time.
25: Unmovable
50: Undisturbed Defense
75: Uncontrollable
100: Stoneheart Stance
Agility
Improves movement speed and safe fall distance.
25: Lightweight
50: Assassinate
75: Momentum
100: Swiftstrike
Intelligence
Increases mana regeneration and luck.
25: Mana Conduit
50: Overcharge
75: Elemental Shot
100: Mystic Transference
Elements and Abilities
Each element also offers unique abilities that are unlocked as you invest points at different intervals
Fire
Reduces Burn Time
20: Fire Mastery
35: Fireball
70: Infernal Surge
100: Draconic Breath
Earth
Increased Breaking Speed
20: Earth Mastery
35: Raisure
70: Tremors
100: World Tower
Wind
More Sweeping Damage
20: Wind Mastery
35: Wind Bullet
70: Gust Recoil
100: Jetstream Javelin
Water
Increased Oxygen
20: Water Mastery
35: Water Blade
70: Waterfall
100: Abyssal Rain
Element/Ability System
The spell casting system uses a custom layout, allowing players to easily switch between and organize different abilities if they ever have the need to. You can rotate through available abilities, and casting is simple: just hold right click while holding the “Azurith Tome” in any slot (Mainly your offhand), and the ability corresponding to that slot will be activated once you let go of right click, giving the option to cancel the cast whenever but still activate near instantly.Mana and Cooldown can be displayed above your hotbar if you enable it in your settings, and the cooldown display order won’t change, showing the exact time left when it’s under 5 seconds.
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