Changelog
Features added/changed:
- Light from different handheld items can now mix together
- Added mob spawner and creaking heart to custom light emitting blocks list
- Added new blocks to generated PBR and tweaked multiple others
- Added dense fog for The Pale Garden biome
- Modified PBR reflection algorithm (still a subject to change in later versions)
- Adjusted default stars brightness and amount
- Made early mornings / late evenings more vibrant and closer to purple
- Added German translation (credits to Cuubicc)
- Added support for modded blocks from Create, Immersive Weathering, Good Ending, Decorative blocks, Gravestone, Little Logistics, I am music player, Handcrafted and Automobility (credits to StefanH-AT)
Features fixed: Fixed visual glitches with handheld lighting Fixed shadows not having a smooth falloff Fixed Optifine compatibility... again :P Fixed toggling certain settings causing compilation errors Fixed incorrect behaviour of water light refraction Fixed VL not working properly with Distant Horizons when shadow distance is very high Fixed some waving blocks. And yes, I will fix potted flowers soon Fixed directional normals not having proper lighting with Solas' floodfill lighting
Files
Solas Shader V2.4b.zip(1.2 MiB) Primary
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Release channel
ReleaseVersion number
2.4bLoaders
IrisOptiFine
Game versions
1.16.5–1.21.1, 1.21.2, 1.21.3, 1.21.4Downloads
42168Publication date
December 10, 2024 at 5:33 PMPublisher
Septonious
Owner