Changelog
CustomNPCS 1.7-pre3
New Features:
- Localization/translation system
- I am looking for translators! If you would like to help translate the plugin, you may do so at https://crowdin.com/project/customnpcs. In exchange for your translation efforts, you will gain access to my preview builds if you join my discord.
- The
RunCommand
Action can now run commands as the console. Only players with thecustomnpcs.run_command.enable_console
can set a command to run as the console. PLEASE BE CAREFUL WITH THIS - 1.21.1 support
- A complete action system rewrite
- Custom actions can be registered via the API
- The DisplayTitle action can now have a subtitle!
Bug Fixes
- Fixed NPCs not being injected after respawn
- Fixed NPCs being injected in the wrong dimensions
- Fixed NPC nametags from being visible (The numbers and letters)
Breaking API Changes
The Conditional
, NumericConditional
, and LogicalConditional
have all been renamed to Condition
, NumericCondition
, and LogicalCondition
respectively. Additionally, the NPC#setActions(List<Action>)
has been changed to the new action class. If you would like to use legacy actions (Don't :pray:) use NPC#setLegacyActions(List<LegacyAction>)
Files
customnpcs-1.7-pre3.jar(4.44 MiB) Primary
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Release channel
BetaVersion number
1.7-pre3Loaders
Paper
Game versions
1.20–1.21.1Downloads
2200Publication date
September 22, 2024 at 3:15 PMPublisher
Foxikle
Lead Developer