Changelog
Update 3.1.0! (Thought this was going to be small did'ja?)
"A Return to Low-Fantasy, and Optimization" (The anti-magic and dungeons update. Hindsight I should have been releasing some beta versions to test them out. But oh well. I am a chaotic god.)
After much thoughtful consideration. I have come to realign myself with the core principles of this pack. One that is a much more low-fantasy world. Too far into the path of a high fantasy dungeon crawler it had become.
I have also removed several mods that were making the modpack slow and unoptimized. My main goal from now on is to make sure the pack is updated and running smoothly.
The biggest changes are the removal of When Dungeons Arrive, and ZsoltMolnarrr's suit of magic mods.
Though some much-anticipated additions have been made as well! Coins have now returned to be traded among the realms. When starting a new game, several Origins will be available to choose from as well. All optional of course.
This should still be save safe. Though new chunks will of course no longer have the ability to generate Dungeons. (Fingers crossed I wont touch world gen ever again)
Changelog:
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Removed all magic mods
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Removed Combat Roll
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Removed When Dungeons Arise
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Removed Gearifiers (May replace with an alternative if I can get some GUI-consistent textures for them)
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Added Origins! And Origin Addon mods
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Added Numismatic Overhaul. Now villagers and Bounty Boards use coins!
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Replaced Dungeon Difficulty with RPG Difficulty.
Some more minor tweaks.
Tons of stability improvements!!
Dependencies
Files
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Release channel
BetaVersion number
3.1.0Loaders
Game versions
1.19.2Downloads
35Publication date
March 17, 2024 at 11:58 PMPublisher
IntrovertedRobot
Owner