Changelog
- Changed some textures
- Adjusted Biotechne and Cybertechne gain
- Schematicon now grants Biotechne upon scanning a new implant recipe
- New command extension (/zoe_implant schematic <target> learn/clear/forget <implant>)
- Mechanical mobs now drop carbonsteel in addition to an implant
- Fixed minor implant generate command oversight in requirement rounding
- Revamped Biotechne to now serve as a max cap - the requirement of implants builds up to the maximum, preventing further implants being equipped
- Dismantling now increases Biotechne and Cybertechne
- Added new gamerule: maxArmaQuality (default: 200)
- Fixed bug with Armacrafting
- Buffed Mercy
- Buffed Marksman Optics
- Betrayal is no longer immune to projectiles
- Fyber can now spawn in groups
- Quality now affects Electroplasmic Bomb
- Armatech now increases upon killing a mechanical entity
- Fixed Plasmic Chainsword
- Mechanical bosses now always drop an implant, and at a higher quality
- Max implant capacity is now displayed in GUI
- Fixed Jolt and Volt overriding melee attacks
- Fixed bug with ripperdoc biotechne
- Dismantling is now affected by quality of implant being dismantled
- Adjusted Spring Heel double jump
- Reduced Ego and increased Death
Files
zoe_1.2.0-1.20.1.jar(2.05 MiB) Primary
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Release channel
ReleaseVersion number
1.2.0Loaders
Forge
Game versions
1.20.1Downloads
67Publication date
January 4, 2024 at 12:31 AMPublisher
v4mi
Owner